• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Help troubleshooting BSOD (and analyze the dump file) please

screw3d

Diamond Member
Basically I get a nice BSOD about 2 minutes into TES: Oblivion, with the error message MACHINE_CHECK_EXCEPTION. Right before the BSOD, the game stutters heavily, a very garbled and high pitched sound comes out, and then BSOD. I can reproduce this consistently.

Funny thing is, this only happens in my main admin account. When I tried it on the guest account, it worked fine for hours.

Everything is running on the latest drivers. I'm reasonably sure that the video card/drivers is not the problem because I've tested it on two different versions (cleaned with driver cleaner in safe mode each time), machine is OCed but prime-stable and memtested, works fine with at least Civ4 and Battlefield 2.

Specs are in sig but generally:
A64 Venice 3000+
DFI nf4 ultra
GF 7800GT
audigy2

So if anyone can spot anything obvious in the dump, I'd really appreciate it. 🙂


The Dump file from C:\WINDOWS\Minidump
 
Originally posted by: screw3d
Basically I get a nice BSOD about 2 minutes into TES: Oblivion, with the error message MACHINE_CHECK_EXCEPTION. Right before the BSOD, the game stutters heavily, a very garbled and high pitched sound comes out, and then BSOD. I can reproduce this consistently.

Funny thing is, this only happens in my main admin account. When I tried it on the guest account, it worked fine for hours.

Everything is running on the latest drivers. I'm reasonably sure that the video card/drivers is not the problem because I've tested it on two different versions (cleaned with driver cleaner in safe mode each time), machine is OCed but prime-stable and memtested, works fine with at least Civ4 and Battlefield 2.

Specs are in sig but generally:
A64 Venice 3000+
DFI nf4 ultra
GF 7800GT
audigy2

So if anyone can spot anything obvious in the dump, I'd really appreciate it. 🙂


The Dump file from C:\WINDOWS\Minidump

I got your e-mail.

I won't assist with machines that are overclocked. If you'd like me to look at it, clock the machine normally, remove/decrease all agressive memory timings, and then reproduce the dump. Send me two new dumps after doing this, plus a new MPS Reports.
 
I actually have a very similar setup and experience EXACTLY the same problem in oblivion
specs:
A64 3700+ San Diego
DFI nForce4 Ultra-D
2x512MB Corsair 3200XL
XFX 6600GT
Audigy2 ZS

absolutely no overclocks at the moment (too hot here lately)
and I experience no problems with any other games

have analysed my minidump...

Microsoft (R) Windows Debugger Version 6.6.0003.5
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [D:\WINDOWS\Minidump\Mini032606-01.dmp]
Mini Kernel Dump File: Only registers and stack trace are available

Symbol search path is: SRV*d:\symbols*http://msdl.microsoft.com/download/symbols

Executable search path is:
Windows XP Kernel Version 2600 (Service Pack 2) UP Free x86 compatible
Product: WinNt, suite: TerminalServer SingleUserTS
Built by: 2600.xpsp_sp2_gdr.050301-1519
Kernel base = 0x80800000 PsLoadedModuleList = 0x8087c1a0
Debug session time: Sun Mar 26 15:09:01.703 2006 (GMT+8)
System Uptime: 0 days 4:51:50.297
Loading Kernel Symbols
....................................................................................................................................................................
Loading User Symbols
Loading unloaded module list
................
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************

Use !analyze -v to get detailed debugging information.

BugCheck 9C, {4, 8086eff0, b2000000, 70f0f}

Probably caused by : ntkrnlpa.exe ( nt!KdPitchDebugger+ef4 )

Followup: MachineOwner
---------

if anyone can help with this I would greatly appreciate it !
 
screw3d I've analysed your dump
but unfortunately I dont know too much else about what to do
translated below

Microsoft (R) Windows Debugger Version 6.6.0003.5
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [D:\Documents and Settings\Bryn\Desktop\Mini032306-01.dmp]
Mini Kernel Dump File: Only registers and stack trace are available

Symbol search path is: SRV*d:\symbols*http://msdl.microsoft.com/download/symbols

Executable search path is:
Windows XP Kernel Version 2600 (Service Pack 2) UP Free x86 compatible
Product: WinNt
Built by: 2600.xpsp_sp2_gdr.050301-1519
Kernel base = 0x804d7000 PsLoadedModuleList = 0x805531a0
Debug session time: Fri Mar 24 06:40:31.218 2006 (GMT+8)
System Uptime: 0 days 0:08:03.804
Loading Kernel Symbols
................................................................................................................................................................
Loading User Symbols
Loading unloaded module list
...........
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************

Use !analyze -v to get detailed debugging information.

BugCheck 9C, {4, 80545ff0, b2000000, 70f0f}

Probably caused by : ntkrnlpa.exe ( nt!KdPitchDebugger+ef4 )

Followup: MachineOwner
---------
 
Back
Top