Ooooookay... my system:
Duron 800@924
Asus A7V133 mainboard
132 MHz FSB
256 MB PC133 RAM 2-2-2
I have 2 3d cards for this machine currently, and I have two HDs, one with Win2kPro SP2, the other with Win98SE.
Card 1 is a GeForce 256 SDR, running 12.41 Det3 driver.
Card 2 is a Kyro 2 (which thus far is a POS) running the 7.111a current driver.
Now then - even with a mere 924 MHz CPU, I SHOULD be able to get over 100 FPS in Q3A, at least in 640 x 480. But this does not happen. The fps counter indicates that the framerate is CAPPED at 90 fps, for both cards. No matter how much I dumb down the graphics, 90 is where the counter sits. (Of course, it drops from there when there is action taking place.)
In Counter Strike, the Kyro would sit at 71 fps, and the GeForce sits at 60 fps. (Maximums)
I have the latest (4.32) 4in1 drivers installed, installed in "turbo" mode, whatever the HELL that means exactly (god I wish companies in English or German-speaking nations could produce mainboards...).
What is causing this artificial CAPPING of framerate?
Should I change the AGP aperture size in the BIOS? This phenomenon seems to be independent of Operating System and 3d hardware...
One thing I do notice - when I run the task manager in the background in Win2k, immediately after quitting either game I can see that my CPU was being MAXED OUT the entire time. Is this uhm, a little odd? Q3A gobbles all 924 million cpu cycles per second that my Duron can churn out? No, I don't have SETI at home, and I shut down my dnetc client before all of my tests
For the Kyro 2 I might understand - it leaves T&L up to the CPU - but Q3A doesn't use T&L anyway, right? And even if it did, that wouldn't explain why the GeForce 256 SDR doesn't take the load off the CPU...
What's going on here?:disgust::|
Duron 800@924
Asus A7V133 mainboard
132 MHz FSB
256 MB PC133 RAM 2-2-2
I have 2 3d cards for this machine currently, and I have two HDs, one with Win2kPro SP2, the other with Win98SE.
Card 1 is a GeForce 256 SDR, running 12.41 Det3 driver.
Card 2 is a Kyro 2 (which thus far is a POS) running the 7.111a current driver.
Now then - even with a mere 924 MHz CPU, I SHOULD be able to get over 100 FPS in Q3A, at least in 640 x 480. But this does not happen. The fps counter indicates that the framerate is CAPPED at 90 fps, for both cards. No matter how much I dumb down the graphics, 90 is where the counter sits. (Of course, it drops from there when there is action taking place.)
In Counter Strike, the Kyro would sit at 71 fps, and the GeForce sits at 60 fps. (Maximums)
I have the latest (4.32) 4in1 drivers installed, installed in "turbo" mode, whatever the HELL that means exactly (god I wish companies in English or German-speaking nations could produce mainboards...).
What is causing this artificial CAPPING of framerate?
Should I change the AGP aperture size in the BIOS? This phenomenon seems to be independent of Operating System and 3d hardware...
One thing I do notice - when I run the task manager in the background in Win2k, immediately after quitting either game I can see that my CPU was being MAXED OUT the entire time. Is this uhm, a little odd? Q3A gobbles all 924 million cpu cycles per second that my Duron can churn out? No, I don't have SETI at home, and I shut down my dnetc client before all of my tests
For the Kyro 2 I might understand - it leaves T&L up to the CPU - but Q3A doesn't use T&L anyway, right? And even if it did, that wouldn't explain why the GeForce 256 SDR doesn't take the load off the CPU...
What's going on here?:disgust::|