Help! My fillrate was cut in half :p

A5

Diamond Member
Jun 9, 2000
4,902
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Between this run of 3Dmark 2k1 and this one, my fillrate numbers in both single and multi texturing have been cut in half. All I've done is go from the 27.50 drivers to the 28.32 drivers. I'm sure that AA isn't on, even though that seems like the only way that I could lose THAT much fillrate between two tests...can anyone help? :p

Edit:
I'm going to try to go back to the 27.50 drivers, or maybe even all the way back to 23.11...I'll report back w/ my results.

Edit 2:
27.50 didn't make any difference.

Edit 3:
23.11 didn't help either.
 

merlocka

Platinum Member
Nov 24, 1999
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Have you checked at an un-overclocked FSB? The first run you were at 140, the second 145. Perhaps something isn't happy at 145.
 

cjsketchy

Senior member
Jan 23, 2002
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did you completely clean out the registry of Nvidia entries before installing the older drivers?
 

Blurry

Senior member
Mar 19, 2002
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That could be possible since there isn't a single card that can live up to its "theoritcal" fillrate. The bandwidth is usually the cause. Try overclocking the memory and I will assure you that you will instantly see around 50-100 m/pixels more if you overclock 30MHz.
 

A5

Diamond Member
Jun 9, 2000
4,902
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merlocka:
Just tried that...still not fixed; thanks though :p

cj:
Didn't do that...would it really make a difference?

Blurry:
The memory is running at 255mhz (510 DDR)...and it hasn't changed between the two runs.
 

merlocka

Platinum Member
Nov 24, 1999
2,832
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That could be possible since there isn't a single card that can live up to its "theoritcal" fillrate. The bandwidth is usually the cause. Try overclocking the memory and I will assure you that you will instantly see around 50-100 m/pixels more if you overclock 30MHz.

I think the point is, why does 3dmark measure half of what it used to....

Fortunatly, the 3dmark game scores don't seem affected much. Have you tried any real-world benchmarks?
 

A5

Diamond Member
Jun 9, 2000
4,902
5
81
Yeah...the real issue here is why 3dmark decided to kill my score...notice the game benches weren't affected much (they fell because of a slightly lower clock and the 28.32 drivers).

Merlocka:
I don't have any real-world benches easily availible, but everything still plays fine at 1024x768x32...