Heh, fsb shows up as 66mhz in 3dmark 2k1 lol

Nintari

Senior member
Mar 21, 2001
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Heh, fsb shows up as 66mhz in 3dmark 2k1 lol
I know its at 133 though (WCPUID) was trying to compare the perfomace gain I got by going from:

1.3ghz (13x100), 256mb SDR, WinME

Operating System Microsoft Windows ME
DirectX Version 8.00
Mobo Manufacturer MICRO-STAR INTERNATIONAL CO., LTD
Mobo Model MS-6330
CPU AMD Athlon(tm) Processor 1299 Mhz
FSB 100 MHz
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 4.13.01.1290
Video Memory 32 MB
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L

3DMark Result 3235 3D marks

Game 1 Car Chase - Low Detail 53.9 FPS
Game 1 Car Chase - High Detail 23.4 FPS
Game 2 Dragothic - Low Detail 52.9 FPS
Game 2 Dragothic - High Detail 20.9 FPS
Game 3 Lobby - Low Detail 64.0 FPS
Game 3 Lobby - High Detail 32.1 FPS
Game 4 Nature N/A FPS
Fill Rate (Single-Texturing) 280.7 MTexels/s
Fill Rate (Multi-Texturing) 525.6 MTexels/s
High Polygon Count (1 light) 15.5 MTriangles/s
High Polygon Count (8 lights) 3.0 MTriangles/s
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 51.3 FPS
Vertex Shader Speed 35.6 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 7.6 MSprites/s

1.33ghz (10x133), 256mb DDR, WinXP

Operating System Microsoft Windows XP
DirectX Version 8.00
Mobo Manufacturer ECS
Mobo Model K7S5A
CPU AMD Athlon(tm) Processor 1328 Mhz
FSB 66 MHz
3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 5.13.01.1290
Video Memory 32 MB
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L

3DMark Result 3533 3D marks

Game 1 Car Chase - Low Detail 58.8 FPS
Game 1 Car Chase - High Detail 27.2 FPS
Game 2 Dragothic - Low Detail 55.5 FPS
Game 2 Dragothic - High Detail 22.7 FPS
Game 3 Lobby - Low Detail 67.8 FPS
Game 3 Lobby - High Detail 35.7 FPS
Game 4 Nature N/A FPS
Fill Rate (Single-Texturing) 270.1 MTexels/s
Fill Rate (Multi-Texturing) 514.4 MTexels/s
High Polygon Count (1 light) 15.5 MTriangles/s
High Polygon Count (8 lights) 2.9 MTriangles/s
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 42.7 FPS
Vertex Shader Speed 46.5 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 7.4 MSprites/s

All settings were default, no tweaks except for disable V-sync
Will be geting Radeon 8500 by end of month though. Well maybe early october depends on when they arive at EB.