HDR and Half life 2 Lost Coast info.

btdvox

Member
Jun 8, 2005
193
0
0
Hey guys i have a x850xt and i was researching some stuff on SM3.0, i never really saw any textrue difference and in far cry 1.3 and 1.1 i didnt notice any difference from this card and my 6600 gt other than the much higher framerates, my question is in some of the magazines im reading like maximum pc it says lost coast will only be using sm3.0 hence only Nvidia so far, but on Bit-Tech and on alot of other forums i noticed everyone saying because Half life 2 is a ATI sponsored game, they will implement it using shader model 2.0b as will alot of other cards that can handle it. Is this true? here is a excerpt from Bit-Tech :

http://www.bit-tech.net/gaming/2005/06/14/hl2_hdr_overview/1.html

"HDR is the latest feature in the quest for greater rendering fidelity: Crytek have already added it to Far Cry as part of their 1.3 Patch and it is integral to Epic's Unreal Engine 3.0. Valve recently revealed that they are working on a special HDR showcase for Half Life 2 titled Lost Coast. Whilst Far Cry only implemented HDR via Shader Model 3.0, hence only working on Nvidia's latest-generation cards, Lost Coast will implement it via Shader Model 2.0, allowing for it to work on ATI's current generation.


then they talked to someone from valve its self, seems pretty reliable. which is pretty sweet! any thoughts?
 

Unkno

Golden Member
Jun 16, 2005
1,659
0
0
OLD old old old news...


anyways it's most likely true, since ati did sponsor Valve. The hdr in lost coast is going to be emulated, unlike far cry, thus not requiring the hdr and SM3.0 from the nvidia cards.
 

btdvox

Member
Jun 8, 2005
193
0
0
HDR isnt sm3.0 its just easier to code in sm3.0, thus not being emulated. but most people were saying that HDR is not supported by X8' series but only nvidias 6 series, which isnt true as all x800-x850 support HDR