have you guys seen the newest Intel video?

Keysplayr

Elite Member
Jan 16, 2003
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Originally posted by: swtethan
Originally posted by: keysplayr2003
Originally posted by: swtethan
did you see how fast that 3dmark went?

That may not have been the CPU bench.

looked like it, preety far into the animation too

3dMark06 runs that bench twice doesn't it? Once with the GPU and the second with the CPU. No way of telling which one it was.

And that Cinebench score looks waaaaay to good to be true. I mean a QX6850 is only nabbing about 1900 (nineteen hundred) in Cinebench.
 

Lord Banshee

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Sep 8, 2004
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I thought 3dmark06 ran the first one single threaded and the second one multi-threaded. Both being CPU only.

edit this is what 3dsmark06 site says:

CPU Tests - Red Valley (requires full SM2.0 support or better)
Both CPU tests use our new game engine, and rely on AI, physics and game logic to generate a multi-threaded workload that can be distributed on multiple processors, cores or even on a single processor. Ageia PhysX library and D* Lite path finding AI algorithm are produce demanding CPU loads. Tests are run in a fixed frame rate of 2FPS for more equal CPU loading. Resolution is locked to 640x480 to decrease GFX influence of performance. The shader profile is locked to 2_0 and no dynamic shadows are used. The D* Lite AI algorithm generates unit path requests in a dynamic path finding grid, where each unit represents a moving obstacle, and paths sync back at 200ms-600ms intervals. The complexity of the path request fulfillment varies; the dynamic re-planning algorithm can re-use the state of previous searches. The Ageia physics uses 87 units and their rigid bodies at 20ms physics steps. Professional reviewers can disable a second CPU or other core of either a virtual or physical dual core system for comparable results regardless of the number of cores or CPUs.
CPU Test 1
The test uses a high level of path finding complexity, tight AI synchronization intervals over 40 frames, locked to fixed frame rate of 2FPS with a Shader Profile of 2_0 and a resolution of 640x480.
CPU Test 2
The test uses a lower level of path finding complexity, lax AI synchronization intervals over 60 frames, locked to a fixed frame rate of 2FPS with a Shader Profile of 2_0 and a resolution of 640x480.

http://www.futuremark.com/products/3dmark06/tests/



So they are both CPu benchmarks and both are SMP enabled.
 

myocardia

Diamond Member
Jun 21, 2003
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Originally posted by: swtethan
did you see how fast that 3dmark went?

Yeah, but since the CPU test is capped at 2 FPS, that part was obviously B.S. I'd guess that they just fast-forwarded what they had recorded, to make it seem like it was "flying along". That's an awesome score in Cinebench, though.
 

jeffw2767602

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Aug 22, 2007
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im not sure about that test being capped at 2fps bc i swear ive seen mine get 2.5fps....but i could just be heavily inebriated...
 

swtethan

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Aug 5, 2005
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Originally posted by: jeffw2767602
im not sure about that test being capped at 2fps bc i swear ive seen mine get 2.5fps....but i could just be heavily inebriated...

its not, i seen mine jump up to 5
 

lopri

Elite Member
Jul 27, 2002
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My guess is it's a V8 revised for Penryn. 20K+ Cinebench R10 score is absolutely ridiculous. (For a reference, E6600 @3.60GHz/64-bit Vista gave a score of ~8K) We have too much CPU power these days!

Talking about V8 ver.2, my biggest question is whether it will use (gasp) FB-DIMMs or DDR3. Of course DDR2 would be most ideal for us enthusiasts, but I wouldn't hold my breath knowing Intel.
 

Toadster

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Nov 21, 1999
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scoop.intel.com
Originally posted by: lopri
My guess is it's a V8 revised for Penryn. 20K+ Cinebench R10 score is absolutely ridiculous. (For a reference, E6600 @3.60GHz/64-bit Vista gave a score of ~8K) We have too much CPU power these days!

Talking about V8 ver.2, my biggest question is whether it will use (gasp) FB-DIMMs or DDR3. Of course DDR2 would be most ideal for us THRIFTY enthusiasts, but I wouldn't hold my breath knowing Intel.


i added a key word in your comment for you ;)

DDR3, althought it doesn't look like anything outstanding just yet - will give some serious headroom moving forward