- Jun 2, 2012
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Not sure about Far Cry 4 as I haven't played it yet but we all know the case with Far Cry 3 - look at the ground while you run around the island and you will see the massive weird judder/stutter effect from what seems to be jacked up frame latency.
But when you play Blood Dragon it runs smooth at any framerate, the judder simply isn't there - why is that? Same engine, nearly identical assets just colored differently in Blood Dragon?
The only thing different is Blood Dragon isn't using Ubisoft's global illumination implementation. They didn't need it because the time of day never changes in Blood Dragon it's always night. And while the overall framerate isn't affected that much there is a massive difference in frame latency as Blood Dragon just runs run smoother because the buggy global illumination isn't used.
But when you play Blood Dragon it runs smooth at any framerate, the judder simply isn't there - why is that? Same engine, nearly identical assets just colored differently in Blood Dragon?
The only thing different is Blood Dragon isn't using Ubisoft's global illumination implementation. They didn't need it because the time of day never changes in Blood Dragon it's always night. And while the overall framerate isn't affected that much there is a massive difference in frame latency as Blood Dragon just runs run smoother because the buggy global illumination isn't used.
