I got myself a 5750 a while ago. My CPU is a Athlon II 250 (overclocked a bit) and 4 GB of RAM...
As some already know I play a lot of games and I have a 18.5" ACER LCD purely for this purpose. It has a native resolution of 1366 x 768 and allows me to get insane frames or up the quality settings all the way...
I read anandtechs review and they mentioned new AA modes for the 5000 series Radeons.
So I gave it a go. MSAA and Adaptive MSAA really looked identical to me. They only difference is how transparent textures look. This can be found often in trees and fences....
So then my attention turned to Supersampling AA.
From the research I gathered it is the best form of AA available. Whereas MSAA and adaptive MSAA only have your native resolution "to work with", Supersampling AA renders the image in a multiple of your native resolution...
It basically has more information to work with. It also doesn't have issues with transparent textures or textures in general... Everything gets AAed
The biggest difference in games is once you move. MSAA has the tendency to have shimmering textures or crawling lines. Its subtle but if you are a perfectionist (like I am unfrotunatly) you know what I am talking about...
Supersampling gets rid of this...
If your game has a setting for AA, just set it there and set the AA mode in the driver.
If the game has no setting for AA, just enable the desired level of AA inside the game and then set the AA mode in the driver...
Although my card is not the quickest, it is powerful enough to use this feature in many games...
In bioshock I could play 2x SSAA just fine. Mass Effect allowed to me use 4x SSAA and BF2142 is even playable with 8x SSAA enabled...
Especially if you have a smaller screen like I do, these new 5000 series cards are not getting pushed by many games. Also more and more games are console ports. And SSAA is a amazing technology to make these games look much better...
SSAA really makes the image appear less like a game rendered in realtime and more like a rendering done for a single image.
I am sinply amazed by SSAA and will try to use this feature as much as I can. I might even upgrade to a faster videocard, simply to allow me using this feature in upcoming games.
Interested im your findings / comments!
Take care!
EDIT: I took an image of Bioshock. This is W732 DX9 1024 x 768 4x SSAA 16AF
This one is Mass Effect under XP DX9 1366 x 768 4x SSAA 16x AF
I'm locking this necro'd thread because it references arguments that are no longer relevant.
Please start a new SSAA thread if you want to.
Super Moderator BFG10K.
As some already know I play a lot of games and I have a 18.5" ACER LCD purely for this purpose. It has a native resolution of 1366 x 768 and allows me to get insane frames or up the quality settings all the way...
I read anandtechs review and they mentioned new AA modes for the 5000 series Radeons.
So I gave it a go. MSAA and Adaptive MSAA really looked identical to me. They only difference is how transparent textures look. This can be found often in trees and fences....
So then my attention turned to Supersampling AA.
From the research I gathered it is the best form of AA available. Whereas MSAA and adaptive MSAA only have your native resolution "to work with", Supersampling AA renders the image in a multiple of your native resolution...
It basically has more information to work with. It also doesn't have issues with transparent textures or textures in general... Everything gets AAed
The biggest difference in games is once you move. MSAA has the tendency to have shimmering textures or crawling lines. Its subtle but if you are a perfectionist (like I am unfrotunatly) you know what I am talking about...
Supersampling gets rid of this...
If your game has a setting for AA, just set it there and set the AA mode in the driver.
If the game has no setting for AA, just enable the desired level of AA inside the game and then set the AA mode in the driver...
Although my card is not the quickest, it is powerful enough to use this feature in many games...
In bioshock I could play 2x SSAA just fine. Mass Effect allowed to me use 4x SSAA and BF2142 is even playable with 8x SSAA enabled...
Especially if you have a smaller screen like I do, these new 5000 series cards are not getting pushed by many games. Also more and more games are console ports. And SSAA is a amazing technology to make these games look much better...
SSAA really makes the image appear less like a game rendered in realtime and more like a rendering done for a single image.
I am sinply amazed by SSAA and will try to use this feature as much as I can. I might even upgrade to a faster videocard, simply to allow me using this feature in upcoming games.
Interested im your findings / comments!
Take care!
EDIT: I took an image of Bioshock. This is W732 DX9 1024 x 768 4x SSAA 16AF

This one is Mass Effect under XP DX9 1366 x 768 4x SSAA 16x AF


I'm locking this necro'd thread because it references arguments that are no longer relevant.
Please start a new SSAA thread if you want to.
Super Moderator BFG10K.
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