- Jan 9, 2008
- 1,901
- 0
- 76
Ubisoft is no stranger to DRM controversies. This was amply demonstrated last year between reviving always-online DRM (and deeming it a success) and what happened with From Dust. But it was the DRM implemented in one of Ubisoft's final releases in 2011 that feels like it may have finally stepped over the line.
As reported around the web earlier this week, Anno 2070 buyers are limited to three installations of the game. It's hardly the first time PC owners have been faced with such a situation, whether it be with another game, a copy of Windows, or some other software. As is typically the case in these situations, Ubisoft claims gamers can contact it and be granted additional installations. Only when it came time to do that, Guru3D was out of luck.
When the site attempted to benchmark the game earlier this month using different graphics cards, it discovered your allotment of installations is tied not to the operating system install, but the hardware inside the computer itself. This, too, isn't a first, but generally speaking a simple graphics card swap is not enough to eat up an install. Yet that's exactly how Anno 2070's works -- each time you install a new video card (which, while it might not be an everyday occurrence, is hardly evidence of the game being shared or installed on an additional computer) you lose an installation, with no means for unauthorizing a previous install. And that is by design.
"While it's correct that copies of Anno include three activations and that changing hardware may trigger the need for reactivation, the vast majority of Anno customers never encounter this scenario," reads a statement issued to Rock, Paper, Shotgun by Ubisoft. "On the rare occasion when a customer does need additional activations, Ubisoft customer service is available to quickly resolve the situation, and we encourage those customers to contact us directly so that we can ensure they are able to continue to enjoy their game."
But as noted above, that's not what happened to Guru3D. After publicizing the lack of a response from Ubisoft when additional installs were requested, the game's developer, Blue Byte, came to the rescue and unlocked the site's copy of the game so it could continue being benchmarked.
Keep in mind this is a legitimate customer being inconvenienced. Meanwhile, a crack exists which allows pirates to download the game illegally and play it offline. As they can't connect to Ubisoft's servers, they're at a disadvantage because they can't use the very beneficial Ark upgrades, as the feature requires a persistent Internet connection. (Legitimate customers, too, are locked out of Ark upgrades if they decide to play offline or have their Internet connection cut out.) That caveat aside, pirates are still able to play the game without having to worry if their next hardware upgrade will necessitate a call to Ubisoft asking permission to install the game they purchased... and that's due to the fact that they didn't purchase it.
Anno 2070 looks to be a really solid game, and, again, it's not as if Ubisoft is alone in employing harsh DRM. (Namco Bandai, for example, approved of Ubisoft's always-on DRM in 2010.) But with Ubisoft happily touting last week that it is the number 3 third-party publisher in the United States, it would be encouraging to see the company lead by example and set a precedent that punishing your fans with DRM is not the way to go.
Read the full article on 1UP:
http://www.1up.com/news/ubisoft-drm-gone-too-far
