Question Has GPU reached to the break point, where now software is too much behind to utilize the raw performance new GPUs?

Unreal123

Senior member
Jul 27, 2016
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Has GPU reached to the break point, where now software is too much behind to utilize the raw performance new GPUs?

What i mean to says is that has Nvidia and AMD made GPU innvoation too fast that now developers and Game engine cannot keep the pace that is required?

I remember when PS4 and Xbox one launched than PS3 and Xbox 360 became useless and we went to next gen from the get go. However, now Xbox Series X and PS5 is going to there 3rd Year and yet it is not
that upto the mark and it does not have day and night difference from PS4 to PS5 that PS3 to PS4 had.

Moreover, What amazed as well is that Digital Foundry says that Spiderman Remastered PS5 is same performance as RTX 2060 Super on PC.

In this generation the only thing new is Ray Tracing, which i never used.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
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Moreover, What amazed as well is that Digital Foundry says that Spiderman Remastered PS5 is same performance as RTX 2060 Super on PC.

At what resolution? If 4k not surprising since the 6600 XT and 2060 Super are really close in performance at 4k and 6600 XT is really close to PS5's gpu performance. If 1440p or lower it would sound like the PS5 gpu is really underperforming though.
 

Unreal123

Senior member
Jul 27, 2016
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At what resolution? If 4k not surprising since the 6600 XT and 2060 Super are really close in performance at 4k and 6600 XT is really close to PS5's gpu performance. If 1440p or lower it would sound like the PS5 gpu is really underperforming though.
Same setting and in house tech of Insomanic that use IGTI, which another form FSR or DLSS. 4K same performance. 60 Fps all the time.
 

NTMBK

Lifer
Nov 14, 2011
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I remember a bunch of cross generation games like Halo 4, Destiny 1, Assassin's Creed 4, and GTA V. The 360 and PS3 took a long time to die off, you are just misremembering.
 
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jpiniero

Lifer
Oct 1, 2010
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I remember a bunch of cross generation games like Halo 4, Destiny 1, Assassin's Creed 4, and GTA V. The 360 and PS3 took a long time to die off, you are just misremembering.

Halo 4 was originally released in 2012 and GTA V and AssCreed 4 were originally released in 2013 (the PS4/XBO launch year). Destiny was a 2014 title. There were a couple non sports games released after that, but it was pretty much over by the end of 2014, which was one year. We're already at 2+.

I played one of them... MGS V TPP on PS3, which was 2015.
 

NTMBK

Lifer
Nov 14, 2011
10,208
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Halo 4 was originally released in 2012 and GTA V and AssCreed 4 were originally released in 2013 (the PS4/XBO launch year). Destiny was a 2014 title. There were a couple non sports games released after that, but it was pretty much over by the end of 2014, which was one year. We're already at 2+.

I played one of them... MGS V TPP on PS3, which was 2015.

Alien Isolation, Evil Within, CoD: Ghosts, CoD: Advanced Warfare, Rise of the Tomb Raider, Battlefield Hardline, Persona 5... The transition went on for a while.
 

Unreal123

Senior member
Jul 27, 2016
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Alien Isolation, Evil Within, CoD: Ghosts, CoD: Advanced Warfare, Rise of the Tomb Raider, Battlefield Hardline, Persona 5... The transition went on for a while.
All these games did not come on PS3 or Xbox 360.

Even games today that are announced are mostly line up for PS4 and Xbox One as well for 2023.
 

CP5670

Diamond Member
Jun 24, 2004
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I agree with this. Game graphics have not improved much in the last 6-7 years except for RT. The new video cards only let you play at higher resolutions/framerates/VR. The issue is any big improvement from here requires too much money to develop for the game to be profitable.
 

q52

Member
Jan 18, 2023
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I think the only people qualified to answer such questions are software developers themselves. I wouldn't put much weight in the idle speculations of non developers on the topic of whether software can or can't fully utilize the hardware. There's far too much nuance and situational specifics behind that. Neither software nor hardware are monolithic, and both are constantly changing and getting updates and upgrades.