From what i've been reading lately alot of people have issues with this, be it ATi cards or nvidia. I take it it's more of a issue in the game rendering technique used on the shadows themselves than the actual drivers/hardware. Maybe even a bit of directX involved ( something about shadows starting to be blocky after the 9.0c release).
Also read somewhere else that a solution would be to run rivatuner, open up 3d settings and select something along the lines of 24 z bit stencil shadow. I can't really test it myself since sadly i can't get rivatuner to work with my gtx560. I even tried the workaround with the power user inputting my forcedriverversion etc to my current driver.
Anyway i'm curious has anyone come up with any solution to this? None of those threads managed to get anywhere. Yet there seem to still be people here and there that aren't affected by these issues (some deadspace2 topic about this issue, everyone with blocky shadows and one posting a pic with smooth perfectly lined shadows). No explanation.
Also read somewhere else that a solution would be to run rivatuner, open up 3d settings and select something along the lines of 24 z bit stencil shadow. I can't really test it myself since sadly i can't get rivatuner to work with my gtx560. I even tried the workaround with the power user inputting my forcedriverversion etc to my current driver.
Anyway i'm curious has anyone come up with any solution to this? None of those threads managed to get anywhere. Yet there seem to still be people here and there that aren't affected by these issues (some deadspace2 topic about this issue, everyone with blocky shadows and one posting a pic with smooth perfectly lined shadows). No explanation.