- Jun 24, 2001
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*EDIT* Note to Highly Technical regulars: Please see 4th reply...
I can't belive that none of the so-called "gaming mice" out there support disabling the vertical axis. The IDEAL configurations for classics such as Doom, MDK, and many newer titles use the mouse for turning and the keys for movement. Most of these games do not support disabling the axis themselves, because they are console ports or are designed for a joystick. The problem arises when you turn while walking and the vertical axis (of course) moves a little. This interrupts the keys you were using and results in making you turn in place.
Is the PS2 layout simple enough to just cut a couple wires to disable the axis? If so, I plan on making a "mouse mod" to do this. There certainly does not seem to be any software for this (A "Sidewinder Profile" kind of method would be best, as would some kind of "Sidewinder Gaming Mouse"
), but if anybody knows of it's existance, let me know! Though I'm sure it would only work for games that accept input through Direct Input.
I can't belive that none of the so-called "gaming mice" out there support disabling the vertical axis. The IDEAL configurations for classics such as Doom, MDK, and many newer titles use the mouse for turning and the keys for movement. Most of these games do not support disabling the axis themselves, because they are console ports or are designed for a joystick. The problem arises when you turn while walking and the vertical axis (of course) moves a little. This interrupts the keys you were using and results in making you turn in place.
Is the PS2 layout simple enough to just cut a couple wires to disable the axis? If so, I plan on making a "mouse mod" to do this. There certainly does not seem to be any software for this (A "Sidewinder Profile" kind of method would be best, as would some kind of "Sidewinder Gaming Mouse"