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Hard to be a God

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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Here's the first press release, beneath is one of the latest press releases. What really stands out is that you get to fight with mini-guns and lasers :p You can download the demo here: http://www.gamershell.com/download_22666.shtml I'd like opinions on the graphics, the combat system, the way you level up, character speach or lack thereof? Horse mounted combat, quests, items/armor/weapons. Would you go buy it for 20-30-40-50$ ? Some of the features mentioned in the first press release didn't make it till the finished game as it is now!

"Latest details on the game

Akella presents the long-awaited details on its internal project, the "Hard to be a God" RPG based on the novel of the same name by Strugatsky brothers.

The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best traditions of the genre. The storyline is non-linear presenting several story branches with 4 endings depending on the main character's in-game behavior.

The game utilizes a 3D-engine with free rotating camera. Wounds, weapons, armor and different equipment are shown on the characters' models.

One of the gameplay features is the interference of two epochs in the game universe ? the medieval and the alternative future. This provides the peculiar variety of different weapons and armors ? from swords and bows to miniguns, from full plates to force fields ? and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment "doll" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.

The combat system features many different combos and special attacks (stunning, disarming, etc.) provided by some abilities and special weapon types. During a battle the character can be wounded badly which will diminish his attributes and require long recover, and even lose a limb or be decapitated by a strong attack of the opponent.

A player controls only the main character. The rest of the party is managed by orders. The volunteers traveling with the main character can obey or disobey orders depending on the form the order was given in (strict order, persuasion, intimidation, etc.), while the mercenaries will obey any order given in the proper form.

The Kingdom of Arkanar is divided into many locations. The party will travel between the locations using Arcanum-styled global map. The movement speed will be influenced with the world relief. The party can also ride mounts to move faster. The new locations can be revealed from dialogues with NPCs.

The trading mechanism features selling and buying items for different currencies (universal currency, irukanian gold and so on) or bartering them if both sides are satisfied with the offer.
One of the most prominent features of the game is of course the true spirit of the Strugatskys' novel. The game universe, the dark medieval atmosphere, the key figures from the novel, the Kingdom of Arkanar, ? the whole world from the book is being carefully created anew under the supervision of one of its demiurges, Boris Natanovich Strugatsky.

The great variety of social strata typical to medieval age provides another game feature which can be called "the true role playing". Depending on a situation or an environment, a character can choose a role to play, pretending to be a noble man or a mere citizen or a member of some guild. This allows him to gain trust of NPCs with different alignments. A player can create several legends for each role of his character. The character will introduce himself with this legend to NPCs. If the truth behind the legend is revealed, the player can make up another legend reading books and talking to other NPCs.

The corrupted bureaucrats of Arkanar are easily bribed. This provides one more way of completing the game. For example if you need some papers to pass you may bribe the guard who demands the papers. A character can also buy the forged papers or make them by himself if he has proper skills.

Many gameplay elements and features are being discussed by the developers' team and Boris Natanovich Strugatsky now. The information on all new features and other details concerning the "Hard to be a God" game will follow in our future press-releases.

About Akella (http://www.akella.com)

Headquartered in Moscow, Akella is one of the leading companies on Russian gaming market. Founded in 1995, Akella specializes in developing, publishing and distributing of computer games and multimedia products, having more than 20 projects developed and more than 200 published. Main Akella's in-house titles are Sea Dogs, Age of Sail 2, Privateer's Bounty: Age of Sail 2, and Pirates of the Caribbean. All of them were critically acclaimed both in Russia and outside it. Moreover, Pirates of the Caribbean was first Russian product based on Hollywood blockbuster movie.

Much attention is paid to fast-growing console games market. Akella is the first Russian company that started developing projects for PlayStation 2 and Xbox.
Since 1997, Akella localizes and publishes products of its foreign partners on Russian market. Among others, company has localized such bestsellers as Prince of Persia: The Sands of Time and XIII from Ubisoft, Akella actively collaborates with independent developers, distributing their games on ex-USSR territory and worldwide.

About Strugatsky Brothers (http://www.rusf.ru/abs/english)

Arkady Natanovich Strugatsky and Boris Natanovich Strugatsky are probably the most famous Russian SF authors. They became the spiritual leaders of Russian science fiction literature in the 60-s, and to this day, their influence remains immense.

Entire generations were brought up on their books, and the authors managed to impress their ideas and principles on millions and millions of people. The number of their fans in Russia is really impossible to count, and even abroad, their works have found way to the hearts of the readers. The key to their success is, in their own words that they write "about adventures of the spirit, and not about adventures of the body."
Any Strugatskys' work is very different from an ordinary SF book in that it is not "pure science fiction." Strugatskys always write about people and their problems, and not about spaceships, technology or other things that the ordinary SF literature is full of. There are so many layers of ideas and thoughts in their works that you have to read them several times if you want to really grasp all that authors packed in. Their books stir up the desire to understand other people."


Secret Agent Takes On The Gods Armed With Lasers And Mini-Guns

HARD TO BE A GOD: THE UNIQUE ACTION & ADVENTURE GAME SET FOR RELEASE IN APRIL'08 BY ASCARON

Hard To Be A God, the new action and adventure game from Ascaron to be released in April, uniquely combines the sci-fi and medieval fantasy genres with a mix of Hack & Slash and RPG gameplay. Lasers will come up against swords as monsters and bandits battle a spy sent from a futuristic Earth to the medieval, alien planet of Tsurinak.


Action
Ferocious battles with gangs of bandits and guards on horseback will help hone fighting skills, before vicious monsters and brutal immortal beings demonstrate their power and desire for blood.


Adventure
A diverse range of quests, from defeating ruthless thieves to recovering a lost child, require a variety of combat and strategy forcing the spy to be intelligent as well as instinctive.

Weapons
In total there are over 200 different weapons for the spy to choose from. The arsenal includes scorchers, modifiers, mini-guns, force fields and sophisticated combat gadgets, contrasting with the swords, bow and arrows and axes wielded by the men of Tsurinak.


Unique features in Hard To Be A God
· A greater emphasis on horseback combat challenges the player to develop a new skill and brings a different type of gameplay to the genre

· Advanced character customisation takes place to match the individual playing style that is developed as the game progresses

· An addictive and engrossing non-linear storyline will develop as the player meets new characters each with their own history, enriching the game?s narrative

· The game brings to life the world envisioned by the Strugatsky brothers in the original novel of the same name

Discover the secrets surrounding the mysterious planet of Tsurinak, revealing why it has remained a medieval society for so long. ?The gods? will be encountered along the way, and they will be far from what anyone could have expected.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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Come on people, at least let me know you're going to give it a try? I can tell you, so far I've been pretty pleased with it and had some fun playing it.
 

mb

Lifer
Jun 27, 2004
10,233
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Is this something you worked on? I'm downloading now, but I gtg in a minute so I probably won't get to play it until later today if I have any energy left.
 

DSF

Diamond Member
Oct 6, 2007
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0
71
Hey Marc, I'll set it up to download and maybe play after I run all my errands today. Is this a project of yours?
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
32,051
32,569
146
I'm without windows on my main system right now, it'll be a couple months before I install a version too. What are the minimum system specs on this? Because the other desktop in service at my house, is only a Sempron64@2.4ghz - 7300GT - 2x512mb - DDR400 - XP home

The in game trailers make it look like fun, so I'd like to give it a go if 10x7 with the listed hardware will run it OK.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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No, not a project of mine. I'm actually going to review it, but I want some opinions of other gamers because I'm in heavy doubt on what to think of it. I think the gameplay is pretty good, the graphics are acceptable/good although the max resolution is 1280*1024 I think. There are spelling errors haha, and the character development screen isn't sophisticated at all. Combat is simplistic, but it's still okay, I think. Although fighting on horseback is basicaly running around, take a swing, run around, take a swing, rinse and repeat. Your horse does get exhausted though. But then again, I think I still like it, although I should perhaps be burning the game down for it's flaws. So I want some more feedback :p

System reqs I could find this fast. Although the game runs around 20-30fps on my 8800gts 320mb, with everything on high @ 1280*1024. I bet if you disable shadows and bloom though it will run pretty good.

System requirements

* Windows 2000 / XP
* Pentium IV 2 GHz, 512MB RAM
* DirectX 9 Compatible
* 128MB 3d Card
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
I don't know, it'd be nice if they'd kept out the Sci-Fi element. miniguns vs. bows and arrows doesn't sound like much of a challenge to me.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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I haven't progressed that far. No clue how long the game will take to finish, might be anywhere from 15 to 25 hours, or even longer. Hard to say at this point.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
wow, another game based on a book by the Strugatsky brothers? Why are they getting so much attention all of a sudden?
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Originally posted by: pontifex
wow, another game based on a book by the Strugatsky brothers? Why are they getting so much attention all of a sudden?

Who?
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Raduque
Originally posted by: pontifex
wow, another game based on a book by the Strugatsky brothers? Why are they getting so much attention all of a sudden?

Who?

They wrote Roadside Picnic, which is what STALKER is based off of.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
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Yeah, I suppose eastern europian fantasy/sci-fi writers are hot, because they are pretty original. I think I actually really like the story in Hard to be a God, it's pretty good, not lame at all, really FEELS a bit like a book. Definately one of the strong points from the game.
 

ibex333

Diamond Member
Mar 26, 2005
4,094
123
106
Originally posted by: pontifex
Originally posted by: Raduque
Originally posted by: pontifex
wow, another game based on a book by the Strugatsky brothers? Why are they getting so much attention all of a sudden?

Who?

They wrote Roadside Picnic, which is what STALKER is based off of.

Not true.. STALKER is based off of the original Russian movie Stalker. ;) You should check it out.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: ibex333
Originally posted by: pontifex
Originally posted by: Raduque
Originally posted by: pontifex
wow, another game based on a book by the Strugatsky brothers? Why are they getting so much attention all of a sudden?

Who?

They wrote Roadside Picnic, which is what STALKER is based off of.

Not true.. STALKER is based off of the original Russian movie Stalker. ;) You should check it out.

And the movie STALKER is based off of Roadside Picnic...
I own a copy of the movie.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
0
I played it a bit last night. The horse combat was weird - you have to get right next to your enemy to hit him and just keep clicking. The fixed camera kinda sucked too. Might try it again later though.
 

MarcVenice

Moderator Emeritus <br>
Apr 2, 2007
5,664
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Constipated, you're better of running with the horse and holding the left mouse button, release it when you're near an enemy, and you will take a swing. That way you actually do loads of damage against opponents. I never simply stand next to my enemy and keep button bashing, no way of defending yourself that way either.

How about graphics though, how does it run on your PC? It's somewhat similar to mine, I have a x2 3800+ @ 2.6ghz though, and a 8800gts 320mb @ 1680*1050. 2gb of ram as well, all on s939. What's the max resolution you coud pick? Playing with bloom + shadows, low/medium/high settings?

Story ?