Hands on preview of Mario Kart Wii at IGN

Indolent

Platinum Member
Mar 7, 2003
2,128
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The main thing that got my attention is in regards to "snaking" or actually a lack there of...

Mario Kart Wii changes things around a bit by not requiring players to rapidly steer in the opposite direction of a powerslide to generate the boost power. Instead, the boost power builds automatically during a successful powerslide, and the longer you hold it the more boost you'll get out of it. As soon as you let go of the powerslide trigger (the button on the back of the steering wheel controller) your kart will jolt forward with a surge of energy. No more waggling the stick/control pad back and forth to generate boosts this time around.


And another interesting bit:

These new courses have tons of shortcuts to discover ? driving through stores in the Coconut Mall, for example, will lead you to some pretty spectacular jumps.


Link
 

Slew Foot

Lifer
Sep 22, 2005
12,379
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First of all, Mario Kart Wii will be 12 player compatible over the internet. Additionally, the game will allow either one or two players per system, so when you jump online, you can play split-screen with a friend and compete. On top of the multiplayer focus, Nintendo will also introduce the "Mario Kart Channel" ? currently, this channel is in-game only and not included on the Wii Menu (but that could change), and it's used for players to check up on rankings and times, to upload and download ghost racers, to download tournaments and weekly challenges (like Mario Kart DS-style missions), and other cool network tidbits.


Thats kinda neat, wonder how the online will be implemented
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Originally posted by: Slew Foot
Thats kinda neat, wonder how the online will be implemented

Friend codes and no chat. Just like the DS version. The rest of the online features sound neat - two players can play online on the same console, downloading ghost racers, leaderboards, etc. But I loathe the Friend Codes.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
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Um, does this game support GC or, at least, Classic controllers? Mario Kart doesn't seem like a very fun game to play using motion controls.

EDIT: NVM read the article :eek:
 
Oct 25, 2006
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There isn't anything new. LOTS of other Racers have implemented the features found in Mario Kart. A.k.A The Snaking.

 

Modeps

Lifer
Oct 24, 2000
17,254
44
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Originally posted by: tenshodo13
There isn't anything new. LOTS of other Racers have implemented the features found in Mario Kart. A.k.A The Snaking.

example of what 'racer' has snaking in it, other than the Karts?
 

SonicIce

Diamond Member
Apr 12, 2004
4,771
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Originally posted by: Modeps
Originally posted by: tenshodo13
There isn't anything new. LOTS of other Racers have implemented the features found in Mario Kart. A.k.A The Snaking.

example of what 'racer' has snaking in it, other than the Karts?

F-Zero games
 

Yreka

Diamond Member
Jul 6, 2005
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Originally posted by: Queasy
Originally posted by: Slew Foot
Thats kinda neat, wonder how the online will be implemented

Friend codes and no chat. Just like the DS version. The rest of the online features sound neat - two players can play online on the same console, downloading ghost racers, leaderboards, etc. But I loathe the Friend Codes.

After spending so much time on XBL, the "no chat" is starting to sound more like a feature than a limitation. ;)

 

Slew Foot

Lifer
Sep 22, 2005
12,379
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I dont mind the no chat thing that much. I dont need some stupid prepubescent calling me a i love you after I school them.

 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
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Originally posted by: Yreka
Originally posted by: Queasy
Originally posted by: Slew Foot
Thats kinda neat, wonder how the online will be implemented

Friend codes and no chat. Just like the DS version. The rest of the online features sound neat - two players can play online on the same console, downloading ghost racers, leaderboards, etc. But I loathe the Friend Codes.

After spending so much time on XBL, the "no chat" is starting to sound more like a feature than a limitation. ;)

I'd rather have it so that I can talk with friends. Frankly, people still find a way to be a douche whether they have chat or not. My very first online Super Mario Kart match on the DS was against someone named "Super Nazi".

Shouldn't be too hard to limit chat to friends only I would think.