- Oct 9, 1999
- 9,140
- 67
- 91
I spent a few hours or so going through the Halo bench and there are a few constant oddities that are showing framerates that are not only not a good indicator, but poor for comparing the gap between systems in terms of in game performance. The loading times for all the scene transitions is factored in to the bench, this drags everyone's scores down but since HDs and processors are much closer in performance terms then vid cards, the relative numbers are not showing close to the disparity that you will experience in game. The portions of the bench that are processor limited are those areas in scene transitions, none of the in game bench portions seem to be effected at all moving processor speed around considerably.
The level of performance in game is a decent amount higher then what is indicated by the bench, anyone who has the game is likely well aware of that, but for those of you that are hesitant on picking up the game- besides the bench focusing on some of the more graphics intensive segments of the game, it also is dragged down decently by the amount of time your rig will take to load up all the different segments. Bungie should get around to releasing a bench, or allow us the tools to do it ourselves, that focuses on one area. We would likely be seeing bench numbers considerably higher across the board and one that better shows the performance disparity.
I've been able to run back to back benches within 5FPS of each other where one was very clearly much faster then the other, in bench and playing with the same settings.
This is all based on the retail build of the game, pre and post patch.
Edit-
Forgot to mention about the optimizations, the PC port runs significantly faster then the XBox version of the game on my rig. What's more, I'm GPU limited and even dropping my Ti to below XBox levels the performance remains significantly faster then the original version of the game. It isn't close to screaming along like Quake3, but areas where my framerate would dip in to the single digits on the XBox are now in the low 20s on my PC. I'm actually quite surprised how well they handled this port, the performance is up and the visuals have been improved decently. Not sure what people are saying about the game not looking too good either, the visuals have been improved considerably over the XBox and it certainly is comparable to Unreal2(models aren't as nice, shader effects and texturing is actually quite a bit better).
The level of performance in game is a decent amount higher then what is indicated by the bench, anyone who has the game is likely well aware of that, but for those of you that are hesitant on picking up the game- besides the bench focusing on some of the more graphics intensive segments of the game, it also is dragged down decently by the amount of time your rig will take to load up all the different segments. Bungie should get around to releasing a bench, or allow us the tools to do it ourselves, that focuses on one area. We would likely be seeing bench numbers considerably higher across the board and one that better shows the performance disparity.
I've been able to run back to back benches within 5FPS of each other where one was very clearly much faster then the other, in bench and playing with the same settings.
This is all based on the retail build of the game, pre and post patch.
Edit-
Forgot to mention about the optimizations, the PC port runs significantly faster then the XBox version of the game on my rig. What's more, I'm GPU limited and even dropping my Ti to below XBox levels the performance remains significantly faster then the original version of the game. It isn't close to screaming along like Quake3, but areas where my framerate would dip in to the single digits on the XBox are now in the low 20s on my PC. I'm actually quite surprised how well they handled this port, the performance is up and the visuals have been improved decently. Not sure what people are saying about the game not looking too good either, the visuals have been improved considerably over the XBox and it certainly is comparable to Unreal2(models aren't as nice, shader effects and texturing is actually quite a bit better).