Halo Movie Director Named

Queasy

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Aug 24, 2001
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Gamasutra has just revealed who will be the director for the upcoming film adaptation of Halo. The publication has obtained a press release in advance, revealing that the movie will be helmed by Neill Blomkamp, a short film and commercial director making his feature film debut with Halo.

A native of South Africa, Blomkamp directed the acclaimed 2005 short film, Alive in Joburg, that depicted a future in which extraterrestrials have become refugees. Last year, Blomkamp also received three Clio Awards and a Visual Effects Society Award for his television commercial Citroen-Alive with Technology.

In 2004, Blomkamp was recognized as "One of the Top Five Directors to Watch" at the First Boards Awards and was a featured artist at the Saatchi & Saatchi New Directors Showcase at Cannes. He has also been nominated for an Emmy award for his work on an episode of James Cameron's Dark Angel.

Mary Parent, Scott Stuber and Peter Schlessel will produce Halo. The film is currently targeted for a Summer 2008 worldwide release. Halo will be shot in Wellington, New Zealand, and will make use of the full range of executive producer Peter Jackson's state-of-the-art production and post-production facilities there, including Weta, Stone Street Studios, and Park Road Post.

"As a gaming fan, I'm excited to bring Halo's premise, action and settings to the screen with all the specificity and reality today's technology can provide," said Jackson. "Fran and I are intrigued by the unique challenges this project offers, and we're delighted to be working again with our friends at Universal, and with our new ones at Fox and Microsoft. With Neill on board, I'm even more excited by the potential of this project."

edit: Bio
 

Molondo

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Sep 6, 2005
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Who cares whos filming it. People are still gonna go see this couse of the hype.
 

camfrye

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Aug 8, 2006
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I had some delicious blomkamp the other night with a nice cranberry glaze. In all seriousness though the guy has a good eye and "Alive in Joburg" was awesome
 

gsellis

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Dec 4, 2003
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Knowing some DPs and also someone who has won a Clio, if he has 3, he doesn't suck. The only IMDB hit I get is as 3D animator, on Smallville, Dark Angel, and Stargate SG-1, etc. That means he knows composition. And, he is about 27. Very young for a 1st feature director. Peter Jackson is not a no-talent hack, so he must see something he likes as a director.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Pretty good interview with Blomkamp

Quint: What's your approach to the film? How do you plan on being faithful to the game while giving the audience something new?

Neill Blomkamp: I think you can be faithful to the game and just begin to layer things that have not yet been seen, over the fabric of what exists. You don?t want people who know the game to see the film and not have anything that isn?t new.

Quint: How has working with Weta and Peter Jackson been?

Neill Blomkamp: Working with Weta is amazing. Just such a creative group under one roof, it feels really good for me to able to collaborate with all of them, see the designs start finding their way into reality. Very rewarding, in a way I feel like I?ve found my home, all these people interested in the same stuff.
Peter is really great, a vault of knowledge, not only from a creative perspective, but also on a technical and logistical one.
Learning as much as I can about how to streamline this process and make everything be more efficient, its good to just throw things his way and see how he has already dealt with whatever it is, 100 times before.

Quint: How faithful do you plan on staying to the design of Master Chief's armor?

Neill Blomkamp: Master Chief is certainly something that I do not want to change too much at all, there are certain things inside the Halo universe that are sacred and he?s the main one.
Having said that, there is a need to revise certain parts of him, just from a purely technical standpoint, he has to actually be able to move, like a human, and the game design right now does not allow for full motion freedom, which we will have to achieve.

Quint: Guy in a suit? CGI creation? Mixture of both?

Neill Blomkamp: Well, the film has to have a feeling of reality, and so that means that I want to keep him real as much as I can, there is a necessity for him to become cg in sequences where a guy in a suit would just not work, but for the most part I am aiming for real.

Quint: Will we see Master Chief's face?

Neill Blomkamp: You?ll have to wait and see.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Originally posted by: Gatecrasher3
"never heard of him"
probably because its going to stink just like every other movie based on a game

Well, the thing that has me intrigued with this one is that they aren't producing it just like every other movie based on a game. Big budget with the weight of WETA sfx and Peter Jackson as the producer behind it. No other game to movie translation has had something like this before.

Now, looking at this Blomkamp's guy short films and commercials, I think he may have a shot at pulling it off. I like his visual style and he seems to be into the whole sci-fi scene with aliens, AI, etc.