i don't have the beta, but hearing it is closer to COD than before is definitely a bad sign imo. i was watching a video of the beta on youtube earlier and it still "looked" very halo-ish, other than the running, which i know has been in there since 4 (possibly 3, i forget).
the one thing i noticed big time in the video i saw was the sound sounded VERY "COD"ish. like, it just sounded real/modern for all the weapons. it didn't sound "halo"ish at all to me. that is kind of how halo 4 was to me, the sound did not sound "halo"ish at all.
i was in the beta preview when it first came out, but not being able to get online to play with every update made me get off of it. i definitely would like to try out the beta though.
It's not terribly like
CoD, but it takes little things that are annoying from it. The control scheme defaults to a
CoD-like setup (which I hated), but you can change it with ease. They have a
Halo 4 control scheme, which I use, and it's perfectly normal (for
Halo 4). It's the things like climbing ledges and the boost-slide from
Advanced Warfare that are different this time. They have the talkative teammates, and I hate that (along with notifications about power weapon spawns). Also, sprinting came with
Reach as an Armor Ability, then was globally added in
Halo 4.
Not sure what you're referring to with the beta at the end, so can't comment on that.
After playing MCC a ton I pretty firmly believe Halo 4's multiplayer is just more fun and overall better than Halo 2's. Halo 2 was incredible for its time but it has not aged well at all; it really does feel like you're playing an old clunky game when playing it back to back with 4.
Kill cams should just be a standard in all shooters. They give players the opportunity to learn how/why they died instead of immediately getting frustrated at perceived "bs".
Sprinting just improves the game pacing.
The primary thing I dislike about H4's multiplayer is loadouts. Halo is better when everyone starts with the same weapons and thus makes trying to control the weapons a big part of the game's mechanics.
1. I can agree with the sentiment of
Halo 2 a little--it's not aged all that well, from some angles. However, I feel like you're like, "it's not going 100 MPH, so it's clunky," when it's just more strategic and deliberate in its pacing. "Slow" and "clunky," are not the same.
2. The invention of killcams has never once helped me in the "BS kill department." Instead, what it does is show me how disgustingly bad the hit detection is in
Call of Duty. I use, "Xbox, Record That," just to check out horrid kills at a slower pace.
3. Sprinting isn't and end-all solution to pacing, because it doesn't fit some games that well. I'll agree that I'm good with it in
Halo, as it logically makes sense to have it.
4. I'm back-and-forth on loadouts. On the one hand, people call balance when everyone starts with the same guns. On the other, I feel like the weapons you can choose from in the
Halo 4 loadouts are MOSTLY balanced, and that balance can also be described as how each person does with his preferred weapon. So, I don't totally hate customizable loadouts, but I also don't feel that they are a necessity.
I disagree on kill cams. I hate them. I know I died, I don't need to see how or why. Just get me back into the fray. It's a little like having to watch 10 replays of someone scoring a goal on you in a sports game. I don't want to see it, it's like rubbing it in.
You died, get over it and go kill someone for it lol
My issue with killcams isn't about getting back into the game (since you can skip them, and multiple
Halo game types make you wait to respawn anyway). I hate them because they're a crutch for dumb players who can't find where a sniper is located or where a camper is. It is a stupid way to punish those who can defend a position or find good cover, and that irritates me.