Originally posted by: Queasy
Originally posted by: gtsing
The good-looking output image depends on the resolution...unless you're just a noob and can't tell the difference between 480i and 720p/1080p.
Most everyone can tell the difference between 480i and 720p. Telling the difference between 640p and 720p is a little more difficult unless you take pictures and start counting pixels like Beyond3D did.
They obviously dipped the resolution a bit to make sure the frame rates stayed solid.
Alternatively, they wanted to fit in some special effects (perhaps AA or some other post processing effects) into the limited framebuffer of the 360 (~10MB) and had to drop resolution to do it.
since Halo 3 uses not one, but two frame buffers
And there's your answer.
BTW, it's rendering at 80% of the resolution of 720p. While that does suck that they used a lower resolution, it's not a big deal imo. Most HDTVs won't natively display 720p as 720p anyway, and TVs are generally geared more toward color accuracy (which is what bungie ultimately limited the resolution to improve) and not precision and clarity.
I think they made the right choice, and as much as I would like higher resolutions, they focused on the aspect that people will notice more. There's not a huge difference in quality anyway, and most people are probably still playing on sdtvs. It's not like this is a PC game we're talking about, and even 720p is low res compared to pc resolutions. Most people game at at least 1280x1024, and 720p is 70% of that res, and 1280x1024 is practically considered low resolution on PCs.