Half-Life 3 after 2013, to be open world?

KeithTalent

Elite Member | Administrator | No Lifer
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Nov 30, 2005
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http://www.slashgear.com/half-life-3-has-reportedly-become-an-open-world-game-20248794/

Apparently, Valve has decided to toss in some open world elements with Half-Life 3. Inspired by other games like Skyrim and Fallout, Half-Life 3 will feature NPCs that give the player quests to complete and a sandbox world to wander around in. No, we’re not kidding – this is what the latest rumor claims.

According to the source, the game won’t release until sometime after 2013, which suggests an early 2014 release date for Half-Life 3. That’s a little easier to believe, as are the whispers that claim Half-Life 3 is currently in development. We’re a little hesitant to believe that Half-Life 3 will come offering open world elements, however, as open world has never really been Valve’s style.

Not sure how I feel about this; I kind of want more of the same, but updated; good thing I have Black Mesa to fill that void! :awe:

It honestly sounds like it's never going to come out. :( Thoughts on the possible change in gameplay style?

KT
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I think this is a good idea. HL always sorta felt like an open world, especially HL2+.
 

Jakeisbest

Senior member
Feb 1, 2008
377
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There was a really really cool user created level for HL2 in which the user just had a single zone with quests that went back and forth, giving the game an open world with linear quests feel.

I can't search for the mod right as I am at work, I'll edit my post when I get home.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
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According to the source, the game won’t release until sometime after 2013, which suggests an early 2014 release date for Half-Life 3.

I actually find that to be the hardest part to believe at all.
 

coldmeat

Diamond Member
Jul 10, 2007
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I would love to see an open world created by Valve. Something like a big City 17.
 

tcG

Golden Member
Jul 31, 2006
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I hope that's not true. I trust Valve would do a good job but I prefer the linear shooter, tightly controlled format for Half-Life games.
 

Zenoth

Diamond Member
Jan 29, 2005
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It's a rumor so... anything could happen with Half-Life 3 (or nothing at all). I have mixed feelings on the potential new route that the series would take by going more open-ended world (just assuming that it could possibly happen). If open world I fear that it would become more generic fetch quests-and-errands style, bordering on old style MMORPG recipes.

To some extent the Half-Life's story starting from Half-Life 2 almost "demands" a bigger world to explore... but on the other hand I'm not sure how fun it would be to explore an opened world Half-Life setting. In Half-Life 2 all those "larger" Highway 17 maps were bland and had little to offer outside of the atmosphere (at the time anyway, specifically within the game itself I mean, not compared to other games), and occasionally seeing some abandoned house on the side of the road with two or three zombies and a headcrab.


(SPOILERS AHEAD ((potentially))

In Episode Two there was a sense (good one, well-crafted) of urgency, to press on and move to the "rebels" headquarters, the story demanded it.

In the end, as much as I do like most sandbox style games (not all, mind you) I would think that the Half-Life series should remain mostly very much scripted and linear with the occasional (and minimal) more open-ended maps or specific locales without focusing on that type of game-play mechanic too much. Not a good idea if that would be the case. Such as forcing large areas on players for the sake of being large to excuse the presence or unnecessary exploration to progress a story that needs to keep going, rather than stopping by some abandoned house to play with the physics gun.

Maybe "some" larger maps here and there... sure ok, why not I guess, but limited to the strict minimum if need be. I'd rather see the series continuing on the working - and quite frankly necessary - linear path with well-crafted (sometimes quite complex) scripted scenes. The original Half-Life did very well with that, Half-Life 2 (vanilla) as well, Episode One was just too short and perhaps the story's actual progression was minimal (my personal complaints about that one anyway), and Episode Two I believe to this day was the epitome of Half-Life's own story-telling quality and progression (seriously, finally the G-Man being acknowledged officially in-game was a big one).

Honestly I do not see Valve doing that, and if anything it might be some larger maps due most likely to a new engine, but new engine doesn't have to mean nor to oblige a sandbox style game at all. When I think about it, this reminds me of the original Crysis, its engine blew us all away when we first saw the game in action, but the thing is the CryEngine can on paper produce huge areas in which you can make some type of a sandbox game (or map if you prefer), but ultimately Crysis was (is) a linear story-driven and quite scripted game... only with "bigger than usual" maps since the engine kinda allows it. Perhaps the "worst" case scenario (or best, depending on how you see it) is that Half-Life 3 might end up still being linear and scripted, based on its story that needs to be told and so that it needs to be story-driven, but its maps may allow some sort of sideline exploration if the player chooses to do so, but the story itself wouldn't demand the player to do it (I.E. no randomly placed NPCs around to find and accept errand-style quests from).

It's my take on the possibility, but ultimately I do not believe it's going to happen the same way most people might be envisioning it at the moment (A.K.A Half-Life turning into a full-fledged Elder Scrolls-style sandbox game).
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
It's a rumor so... anything could happen with Half-Life 3 (or nothing at all). I have mixed feelings on the potential new route that the series would take by going more open-ended world (just assuming that it could possibly happen). If open world I fear that it would become more generic fetch quests-and-errands style, bordering on old style MMORPG recipes.

To some extent the Half-Life's story starting from Half-Life 2 almost "demands" a bigger world to explore... but on the other hand I'm not sure how fun it would be to explore an opened world Half-Life setting. In Half-Life 2 all those "larger" Highway 17 maps were bland and had little to offer outside of the atmosphere (at the time anyway, specifically within the game itself I mean, not compared to other games), and occasionally seeing some abandoned house on the side of the road with two or three zombies and a headcrab.


(SPOILERS AHEAD ((potentially))

In Episode Two there was a sense (good one, well-crafted) of urgency, to press on and move to the "rebels" headquarters, the story demanded it.

In the end, as much as I do like most sandbox style games (not all, mind you) I would think that the Half-Life series should remain mostly very much scripted and linear with the occasional (and minimal) more open-ended maps or specific locales without focusing on that type of game-play mechanic too much. Not a good idea if that would be the case. Such as forcing large areas on players for the sake of being large to excuse the presence or unnecessary exploration to progress a story that needs to keep going, rather than stopping by some abandoned house to play with the physics gun.

Maybe "some" larger maps here and there... sure ok, why not I guess, but limited to the strict minimum if need be. I'd rather see the series continuing on the working - and quite frankly necessary - linear path with well-crafted (sometimes quite complex) scripted scenes. The original Half-Life did very well with that, Half-Life 2 (vanilla) as well, Episode One was just too short and perhaps the story's actual progression was minimal (my personal complaints about that one anyway), and Episode Two I believe to this day was the epitome of Half-Life's own story-telling quality and progression (seriously, finally the G-Man being acknowledged officially in-game was a big one).

Honestly I do not see Valve doing that, and if anything it might be some larger maps due most likely to a new engine, but new engine doesn't have to mean nor to oblige a sandbox style game at all. When I think about it, this reminds me of the original Crysis, its engine blew us all away when we first saw the game in action, but the thing is the CryEngine can on paper produce huge areas in which you can make some type of a sandbox game (or map if you prefer), but ultimately Crysis was (is) a linear story-driven and quite scripted game... only with "bigger than usual" maps since the engine kinda allows it. Perhaps the "worst" case scenario (or best, depending on how you see it) is that Half-Life 3 might end up still being linear and scripted, based on its story that needs to be told and so that it needs to be story-driven, but its maps may allow some sort of sideline exploration if the player chooses to do so, but the story itself wouldn't demand the player to do it (I.E. no randomly placed NPCs around to find and accept errand-style quests from).

It's my take on the possibility, but ultimately I do not believe it's going to happen the same way most people might be envisioning it at the moment (A.K.A Half-Life turning into a full-fledged Elder Scrolls-style sandbox game).

Sounds like you don't have much faith in Valve at all, and I'm not sure why.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Why would anyone have faith in Valve regarding HL3?
They do NOT have a proven track record in regularly coming up with new ideas, they have only made 2 games, they mainly buy in ideas, so there is no reason to expect that HL3 would be good or better than other games in terms of being open world.
 

bamaland101

Senior member
Jul 21, 2012
286
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0
we have faith, its just we know what to expect.
valve will not do an open-world type HL3, with the new engine you'll see much bigger maps, and it will be linear/scripted story, but i do see them putting in some puzzle quests along the way.
by puzzle quests i mean, "hey we need parts for the buggy or chopper, go search over here for this and over there for that. or hey alex is in danger so save her and bring her back here" and so forth, i can't see any reason why valve would even want to think about straying away from its original theme and story lined game play.

they will aim to make it more intense game-play on a much larger scale, while staying the same old as they have been plain and simple.

what else can i see for HL3? Online Co-op for up to 12-24 players (erm.. on second thought thats just a maybe, a big maybe)

i can also see the portal gun being including in HL3
 

coldmeat

Diamond Member
Jul 10, 2007
9,234
142
106
Why would anyone have faith in Valve regarding HL3?
They do NOT have a proven track record in regularly coming up with new ideas, they have only made 2 games, they mainly buy in ideas, so there is no reason to expect that HL3 would be good or better than other games in terms of being open world.

Who cares if they come up with new ideas? Do you enjoy their games? I do, every single one of them. I have no doubt HL3 will be any different.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
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0
Something along the lines of Crysis, not Elder Scrolls, would be the right direction to take this in if Valve wishes to go open world with the third installment.

In case you've just been ignoring the entire Half Life series, Freeman's movements have been guided, so to suddenly go "hey, do what you want when you want" would be at odds with the entire story laid out so far.

What I want to see from HL3 is a major step forward, a proper DX11 title that makes good use of tessellation, physics based particle effects and very detailed environments. Something between BF3 and the Samaritan demo should be achievable. I want to see dynamic sandbox gameplay made possible by a decent leap of NPC AI and interactive environments.
 
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wuliheron

Diamond Member
Feb 8, 2011
3,536
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0
Something along the lines of Crysis, not Elder Scrolls, would be the right direction to take this in if Valve wishes to go open world with the third installment.

In case you've just been ignoring the entire Half Life series, Freeman's movements have been guided, so to suddenly go "hey, do what you want when you want" would be at odds with the entire story laid out so far.

What I want to see from HL3 is a major step forward, a proper DX11 title that makes good use of tessellation, physics based particle effects and very detailed environments. Something between BF3 and the Samaritan demo should be achievable. I want to see dynamic sandbox gameplay made possible by a decent leap of NPC AI and interactive environments.

Yeah, more likely a semi-open world game like Crysis, but with emphasis on an interactive environment, more complex physics, and some light RPG elements for cinematic effect. I'd be willing to bet they'll add gpu physics as an option as well because the next generation consoles are rumored to support them.
 

Bobisuruncle54

Senior member
Oct 19, 2011
333
0
0
Yeah, more likely a semi-open world game like Crysis, but with emphasis on an interactive environment, more complex physics, and some light RPG elements for cinematic effect. I'd be willing to bet they'll add gpu physics as an option as well because the next generation consoles are rumored to support them.

Very much hoping this is the case. There's a pretty desperate need for a AAA FPS to come out and set a new standard. Things have gone stale (COD) and even regressed (BF3) so my main hope is that HL3 becomes the new measuring stick if it ever comes to fruition.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
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No issue for me. This is Valve and Half-Life we are talking about. They certainly have proven they're not out to milk the franchise or put out garbage games.

If true, I'm sure the game will still be a winner. Personally I'd like them to put out an MMO. If anyone could do something solid there, Valve probably could.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Who cares if they come up with new ideas? Do you enjoy their games? I do, every single one of them. I have no doubt HL3 will be any different.

I think this is what really counts. I never really understood this criticism about Valve.
 

sandorski

No Lifer
Oct 10, 1999
70,783
6,341
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Love those types of games, not sure Valve knows how to make one though. Time will tell.
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
They're just hoping the world will end in December. Saying early 2014 or 2040 is just about the same thing for them.