Half Life 2 on the XBOX

stnicralisk

Golden Member
Jan 18, 2004
1,705
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At least with this title they did a good job optimizing it for the PC as well. Usually you see a game on Xbox and it looks and runs the same as on a better PC regardless of if it came out on PC first because they optimize it. On the flip side a game comes out on console and then they pay someone to port it and add two or three thrown in features that took all of the week to add (probably didnt make the console launch bc of time constraints and pressure from the publisher) and change nothing so that it runs half the speed on your box as the Xbox.

The PC needs to get some respect from developers. Nvidia and ATi need to stop bickering and doing everything differently (PS2.0b!?) so that there will be less trouble coding for our platform.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
You can tell the texture quality is low, and the shots were rendered at about that res, because there is a fair amount of aliasing.
Still, doesn't look too bad, the XBox limitations are relatively apparent though in terms of memory.
 
Jun 14, 2003
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Originally posted by: Lonyo
You can tell the texture quality is low, and the shots were rendered at about that res, because there is a fair amount of aliasing.
Still, doesn't look too bad, the XBox limitations are relatively apparent though in terms of memory.


yeah, theyve scaled back alot of the pixel shader effects, like the combines glass like barriers are jus plain. so it will be interesting to see what theyve done with the water
 

Insomniak

Banned
Sep 11, 2003
4,836
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Looks like a wet turd. Texture resolution is far below the PC version, and the majority of the shaders are nerfed. Also, it's running around 320x240, according to the article (I would think 640x480, but regardless it's going to be terrible. TVs are low-def displays.) Considering the hardware, it's not too bad off though.


Still, shooters have no business on consoles. The only reason Halo is so popular is it's the first decent shooter ever to have been published on a console. First person to say something about Goldeneye gets it in the balls. That game was weak as hell.
 
Jun 14, 2003
10,442
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Originally posted by: Insomniak
Looks like a wet turd. Texture resolution is far below the PC version, and the majority of the shaders are nerfed. Also, it's running around 320x240, according to the article (I would think 640x480, but regardless it's going to be terrible. TVs are low-def displays.) Considering the hardware, it's not too bad off though.


Still, shooters have no business on consoles. The only reason Halo is so popular is it's the first decent shooter ever to have been published on a console. First person to say something about Goldeneye gets it in the balls. That game was weak as hell.


? tell that to HALO fans:p

yeah the res has taken a massive chop, but when you consider most people play on Standard definition TV sets that will at least help the aliasing
 

Insomniak

Banned
Sep 11, 2003
4,836
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Originally posted by: otispunkmeyer
Originally posted by: Insomniak
Looks like a wet turd. Texture resolution is far below the PC version, and the majority of the shaders are nerfed. Also, it's running around 320x240, according to the article (I would think 640x480, but regardless it's going to be terrible. TVs are low-def displays.) Considering the hardware, it's not too bad off though.


Still, shooters have no business on consoles. The only reason Halo is so popular is it's the first decent shooter ever to have been published on a console. First person to say something about Goldeneye gets it in the balls. That game was weak as hell.


? tell that to HALO fans:p

yeah the res has taken a massive chop, but when you consider most people play on Standard definition TV sets that will at least help the aliasing



Not really. You ever gone from 12x10 or 16x12 on a crisp DVI connection to the same game on a standard def TV? It may reduce aliasing, but it still looks terrible.

The thing that opened my eyes to this was Knights of the Old Republic. After playing it at 12x10 with everything jacked and some AA/AF on my PC, and then wandering over a few weeks later to see my housemate playing it on his X-box, man, it was like a whole different game. It looked like ASS.


As for Halo, it has a huge fanbase. Ask them why? They'll tell you it's good, better than pretty much any console shooter before it. I'm not arguing that it's a decent shooter, but those of us who play FPS on the PC are tepid towards Halo, and with good reason...in the broad scheme of shooters, it's only above average. But that's the best consoles have ever gotten, so they're duped into thinking Chitlins is Porkchops :)

Like most PC Gamers, I've played pretty much every AAA and AA shooter on the platform since Wolf3D. I have shot a *lot* of stuff. In the grand context of my experience, Halo is nice, but it didn't leave a watermark anywhere.
 

Powermoloch

Lifer
Jul 5, 2005
10,084
4
76
Honestly it doesn't look as bad as I thought. The graphics are sufficient enough (talking about the mip-maps and texturing) for eye looky looky satisfaction.
 

freethrowtommy

Senior member
Jun 16, 2005
319
0
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Goldeneye was a great FPS for it's time! You can't compare what they do today with what they did in the past. I don't care what you say, Goldeneye was top notch for it's time.
 

mindgam3

Member
May 30, 2005
166
0
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Originally posted by: freethrowtommy
Goldeneye was a great FPS for it's time! You can't compare what they do today with what they did in the past. I don't care what you say, Goldeneye was top notch for it's time.

I agree! Insomniak is very opinionated...
 

remagavon

Platinum Member
Jun 16, 2003
2,516
0
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Goldeneye was one of the best FPS games at the time, if not the best. The only other options were Quake1 and Duke3d, neither of which had a fantastic port on the N64. Someone that didn't like it either didn't play it on release, or didn't have enough real life friends to enjoy the multiplayer.

I remember being thrilled when I saw the glass shatter for the first time when you start out. Then using a sniper rifle (which IIRC was the first sniper rifle to allow for an adjustable zoom). :)
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
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I have yet to play a console FPS that has actually impressed me.

I was playing TF on QuakeWorld @640x480 with 20 player matches..with a keyboard and mouse :)....long before Goldeneye came out. When I did get it play it a few weeks after it hit the shelves, the obvious happened - not impressed.