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Half-Life 2 Has OpenGL !

OGL was the only real way to play HL for the longest time.

BTW, what codec was used to encode that video? fourcc FPS1?????
 
Originally posted by: Ackmed
Is it any wonder his posts get locked all the time?

mine? I cant remember ever having a post locked or deleted.

or

SoLiDMasteR
Junior Member
Posts: 1

😕
 
I think hes just trolling trying to imply 6800 cards will run HL2 faster, because you can use OpenGL. But thats just going on his other topics that have been locked.
 
What's amazing to me is that it has a software rendering option. When was the last time you saw that available? The original UT is the last FPS I played w/that ability (not that I even used it).
 
I'm pretty sure it is the exact same console and menu as HL so it has all the same options it had. I bet that when the final game is out it will be a bit different.
 
For all the problems people have with ATI and OpenGL, I've never had any. I played CS on my 8500LE at 1280x960 and it was usually maxed at 100 FPS. On my current 9600Pro, it's always maxed at 100FPS. I don't see what the problem is, but obviously others aren't quite as lucky as me. 😀

By the way, what codec did you use to record?
 
Originally posted by: Alkaline5
What's amazing to me is that it has a software rendering option. When was the last time you saw that available? The original UT is the last FPS I played w/that ability (not that I even used it).

There is a software renderer available for UT2K3 (and I assume therefore for UT2K4?) called "Pixo" or "Pixoshader" or something. Supposed to require nearly a 2Ghz CPU, but can provide performance equivalent or superior to low-end 3D cards, without a lot of eye-candy. (Filtering/AA is painfully slow to do in software.)
 
Every game I have ever owned that had both D3D and OpenGL as options ran better in OpenGL. I cant think of too many, but

Half-Life
UT
Serious Sam

come to mind. Any others?
 
Schadenfroh

I'm not that much noob to not knowing the difference between D3D and OpenGL..

I ran two tests(Using Fraps) and I got around 30 fps with OpenGL and 12 FPS with D3D .

(My currunt card is Geforce 2 Mx 🙂...sold my Ti4400 and going to to buy 6800U soon)
 
Wasn't old news to me, so stop flaming the poor guy. Also, just because HL1 looked like sh!t on D3D compared to OGL doesn't mean that it will work that way with HL 20 (D3D is "native" OGL is secondary).

-Kevin
 
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