[H]DX11 vs DX12 Intel 4770K vs 5960X Framerate Scaling

Bacon1

Diamond Member
Feb 14, 2016
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To make a long story short, after running well over 300 RoTR benchmarks, I did not have the data that I needed to show the differences outlined by Nixxes' screenshots. And quite frankly a screenshot of a single point in a game is worthless for actually proving the point. Since we do not have a way of collecting real world gameplay framerate data in DX12 as of yet, our hands are tied to the in-game benchmark

Let us test DX12 without even trying to research how to test it..

PresentMon

Dxtory

Mirillis Action

Heck even steam overlay works in DX12 last I checked.

How can they say they can't get FPS data in DX12 still? They are the only site I've seen that hasn't been able to figure it out yet.

In terms of visual fidelity, AotS is not that impressive

Guess all those advanced lightning techniques aren't important compared to textures.
 

bystander36

Diamond Member
Apr 1, 2013
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From the looks of the benchmarks, when the game was CPU limited, the 5960x won. When it was GPU limited, the 4770K won by a tiny amount.

My best guess is this is either a case of the x99 chipset having a slight slow down, or the overhead associated with using more cores in the software slowed things down a smidge.

It would be helpful to see more than 1 game for tests to see if this this is an outlier or a trend.