Originally posted by: xtknight
http://hardocp.com/article.html?art=NzQ3LDg=
hahahah
on chronicles of riddick and everquest, the single card is faster, and on nfsu2, there's no improvement. they still have a way to go .
let's hope this isn't permanent.
Originally posted by: xtknight
http://hardocp.com/article.html?art=NzQ3LDg=
hahahah
on chronicles of riddick and everquest, the single card is faster, and on nfsu2, there's no improvement. they still have a way to go .
let's hope this isn't permanent.
Originally posted by: cbehnken
Originally posted by: xtknight
http://hardocp.com/article.html?art=NzQ3LDg=
hahahah
on chronicles of riddick and everquest, the single card is faster, and on nfsu2, there's no improvement. they still have a way to go .
let's hope this isn't permanent.
Yeah, like NFSU2 uses SOOO much GPU!
Plays about as good on a geforce 4 as any current hardware.
Everquest doesn't run well on anything Believe me I play..
Edit: I can't believe they can't run EQ2 at higher settings. I am running max quality here with a 256MB 6800 NU without any trouble...
Originally posted by: otispunkmeyer
Originally posted by: cbehnken
Originally posted by: xtknight
http://hardocp.com/article.html?art=NzQ3LDg=
hahahah
on chronicles of riddick and everquest, the single card is faster, and on nfsu2, there's no improvement. they still have a way to go .
let's hope this isn't permanent.
Yeah, like NFSU2 uses SOOO much GPU!
Plays about as good on a geforce 4 as any current hardware.
Everquest doesn't run well on anything Believe me I play..
Edit: I can't believe they can't run EQ2 at higher settings. I am running max quality here with a 256MB 6800 NU without any trouble...
its an EA game, it plays crap on anything due to their sheer lack of talent
Originally posted by: cbehnken
Originally posted by: otispunkmeyer
Originally posted by: cbehnken
Originally posted by: xtknight
http://hardocp.com/article.html?art=NzQ3LDg=
hahahah
on chronicles of riddick and everquest, the single card is faster, and on nfsu2, there's no improvement. they still have a way to go .
let's hope this isn't permanent.
Yeah, like NFSU2 uses SOOO much GPU!
Plays about as good on a geforce 4 as any current hardware.
Everquest doesn't run well on anything Believe me I play..
Edit: I can't believe they can't run EQ2 at higher settings. I am running max quality here with a 256MB 6800 NU without any trouble...
its an EA game, it plays crap on anything due to their sheer lack of talent
Are you talking about EQ2? It's written by Sony...
Originally posted by: deadseasquirrel
Seriously, Rollo has done an amazing job of putting together very thorough benchmarks for different SLI setups. If you would rather see data that is more conventional (comparison at the same res/detail level), let Rollo know and maybe he can add that particular game to his benches.
Sometimes these things are just hard to compare. Take Star Wars: Battlefront, for example. It's capped at 20fps. I can run it at it's highest settings, max AA and AF out, with tons of bots running around, and it still won't budge off the 20fps. Haven't tried it on a single GT, or an SLI 6600 setup, so that would be one that is interesting to see.
Just be careful reading benchmarks out there. Some are misleading, some don't know how to test, some just plain lie, and, more often than not, they won't agree with each other because of the many varied settings in both the games and drivers (as well as differences amongst independent testing rigs).
Originally posted by: ZimZum
Originally posted by: deadseasquirrel
Seriously, Rollo has done an amazing job of putting together very thorough benchmarks for different SLI setups. If you would rather see data that is more conventional (comparison at the same res/detail level), let Rollo know and maybe he can add that particular game to his benches.
Sometimes these things are just hard to compare. Take Star Wars: Battlefront, for example. It's capped at 20fps. I can run it at it's highest settings, max AA and AF out, with tons of bots running around, and it still won't budge off the 20fps. Haven't tried it on a single GT, or an SLI 6600 setup, so that would be one that is interesting to see.
Just be careful reading benchmarks out there. Some are misleading, some don't know how to test, some just plain lie, and, more often than not, they won't agree with each other because of the many varied settings in both the games and drivers (as well as differences amongst independent testing rigs).
I don't think its the performance thats the problem with the current state of nVidias SLI. As obviously the horsepower is there in spades. The problem is its bugginess and the fact that it still doesn't work with Most games. Thats the deal breaker for me. It all comes down to what you spend the majority of your time doing, benchmarking or gaming.
Originally posted by: ZimZum
The problem is its bugginess and the fact that it still doesn't work with Most games. Thats the deal breaker for me. It all comes down to what you spend the majority of your time doing, benchmarking or gaming.
Originally posted by: ZimZum
Originally posted by: deadseasquirrel
I don't think its the performance thats the problem with the current state of nVidias SLI. As obviously the horsepower is there in spades. The problem is its bugginess and the fact that it still doesn't work with Most games. Thats the deal breaker for me. It all comes down to what you spend the majority of your time doing, benchmarking or gaming.
This is misleading thoughZimZum, for several reasons:
1. You can't say SLI "still doesn't work with Most games". No one has likely tested how effective it is on "most games", and as you can force SLI on ANY game, the error of your statement is obvious. I've forced SLI on GTA VC, but the fps are capped so it's hard to tell how much it's benefitting. I've forced it on Deus Ex Invisible War- it looked like around 30-40%. So it's hard to say what it does and doesn't benefit without real data.
2. I've seen one review and one forum post of people who have made SLI work with Riddick, personally, my luck has been the same as Hs. That doesn't mean SLI is "buggy", it means it has an issue with Riddick.
3. You can't say "SLI is for benchmarking only". I'm playing UT2004, Tribes Vengeance, and HL2 for the most part these days. All work great with SLI, so whether I ever ran a benchmark or not, my gaming has been HUGELY improved by SLI.
Your post has logical issues, and smacks of "those grapes were sour anyway".
Originally posted by: deadseasquirrel
Seriously, Rollo has done an amazing job of putting together very thorough benchmarks for different SLI setups. If you would rather see data that is more conventional (comparison at the same res/detail level), let Rollo know and maybe he can add that particular game to his benches.
Originally posted by: VIAN
I think that for it to at least be worth it, games should be supporting SLI out of the box and/or it should have a more user friendly profile maker for games that don't have out of the box SLI support.
Originally posted by: Acanthus
Originally posted by: ZimZum
Originally posted by: deadseasquirrel
Seriously, Rollo has done an amazing job of putting together very thorough benchmarks for different SLI setups. If you would rather see data that is more conventional (comparison at the same res/detail level), let Rollo know and maybe he can add that particular game to his benches.
Sometimes these things are just hard to compare. Take Star Wars: Battlefront, for example. It's capped at 20fps. I can run it at it's highest settings, max AA and AF out, with tons of bots running around, and it still won't budge off the 20fps. Haven't tried it on a single GT, or an SLI 6600 setup, so that would be one that is interesting to see.
Just be careful reading benchmarks out there. Some are misleading, some don't know how to test, some just plain lie, and, more often than not, they won't agree with each other because of the many varied settings in both the games and drivers (as well as differences amongst independent testing rigs).
I don't think its the performance thats the problem with the current state of nVidias SLI. As obviously the horsepower is there in spades. The problem is its bugginess and the fact that it still doesn't work with Most games. Thats the deal breaker for me. It all comes down to what you spend the majority of your time doing, benchmarking or gaming.
Yeah you definately need SLI for games more than 2 years old. :roll:
ZimZum Who said anything about 2 year old games?! 30 major PC titles have been released just in the past 3 months. Can you say with certainty that SLI supports all or even most of them?
Originally posted by: VIAN
I think that for it to at least be worth it, games should be supporting SLI out of the box and/or it should have a more user friendly profile maker for games that don't have out of the box SLI support.
Originally posted by: Pete
Did HOCP use FRAPS? I thought I read something that FRAPS interfered with SLI on some drivers, though I think it was fixed with the latest ones (so this may be a non-issue for the HOCP article).
from the H article
Originally posted by: SilverBack
ZimZum Who said anything about 2 year old games?! 30 major PC titles have been released just in the past 3 months. Can you say with certainty that SLI supports all or even most of them?
I can say yes they do.
I've tried all my games here at home that have been released in the last year.
Even Halo supports it and it's considerably older now..
Here is a list of games currently supported by Nvidia