GW2 or Elder Scrolls Online?

Kalmah

Diamond Member
Oct 2, 2003
3,692
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GW without question. Although I plan to play neither. Grinding isn't fun to me anymore; I think that's the only game mechanic mmos seem to have.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
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GW2 is everything I want in an MMO so I think that. I've never been a big elder scrolls fan though.

ALSO POEL.
 

Merad

Platinum Member
May 31, 2010
2,586
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At this point ES:O could be awesome or terrible, we really have no idea yet. Not to mention that it will likely be released a year or more after GW2.
 
Feb 4, 2009
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Agreed not much is known about Elder Scrolls but so far it looks like swtor or rift or Warcraft or WoW or AoC or EQ2 or WW2 online or Aion or cabal online or DC universe or champions or lineage 2 or the matrix online or RF online or shadowbane or tabula Rasa or star trek online or neocron or lord of the rings or ff11 or city of hero's or earth rise or fallen earth or vanguard or daoc or rift, ECT. Get my point?
 

sushicide

Member
Nov 7, 2001
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Meh to ES:O for 2 reasons: It uses the same engine as SWTOR & project is headed by the person that produced DAoC : ToA.

Hope my assumptions turn out to be wrong though, for the sake of PC gaming industry.
 
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IeraseU

Senior member
Aug 25, 2004
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Meh to ES:O for 2 reasons: It uses the same engine as SWTOR & project is headed by the person that produced DAoC : ToA.

Hope my assumptions turn out to be wrong though, for the sake of PC gaming industry.
Same guy that was responsible for Trials of Atlantis? That sucks. Dark Age of Camelot pre Trials of Atlantis was my favorite MMO ever. Even after not having played it for years I still remember the people on my server and running around capturing keeps to restore 'Darkness Falls'.

I've never seen a game fall so quickly as DAoC after ToA hit. People quit in droves, myself included, and I still look for something to fill that awesome PvP gap. Maybe GW2 will step up, but DAoC (up to Shrouded Isles) is an amazingly high bar to shoot for.
 

lamarwisneski

Junior Member
Mar 2, 2012
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www.direct2play.com
I'm interested on how that Guild Wars 2 loot system works. Reason being, I like the traditional system that when I'm by myself if I get the first hit on a monster I get everything from it.
 

thejunglegod

Golden Member
Feb 12, 2012
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How can you decide on how good a game is before the trailers are out? Guild wars obviously looks very promising with around 90% info available on youtube, but there is like only 1% info on TES: Online and those are screenshots.

Even if you are a huge TES fan, you'd still be skeptical to how well it'll be incorporated in the MMO domain. Lets wait and watch.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
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GW2 is everything I want in an MMO so I think that. I've never been a big elder scrolls fan though.

ALSO POEL.
Everything you wanted in a MMO? So why did you not play all the other MMO to date that have the same thing? :p
 

zokudu

Diamond Member
Nov 11, 2009
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Everything you wanted in a MMO? So why did you not play all the other MMO to date that have the same thing? :p
You have clearly not played GW2. The major thing I personally like about GW2 over other mmos right now is how casual pve seems. Not to mention the combat is completely different from other mmos, the wvw combat is a new idea no has implemented correctly since daoc, a fully balanced competitive pvp setting, lack of a gear progression treadmill, dynamic events etc all wrapped up in a wonderfully stylized package. But feel free to tell me how it is the same as every other mmo.
 

darkewaffle

Diamond Member
Oct 7, 2005
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You have clearly not played GW2.
One could say that you have clearly only played one beta weekend to have such a romantic perspective :p

I'd like to try GW2, but at the same time I won't be surprised if/when it becomes a victim of it's own hype.
 
Feb 4, 2009
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I'll be honest I only played GW2 about 45 minutes but it was all positive. The GF played longer and she liked it
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,606
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I'm interested on how that Guild Wars 2 loot system works. Reason being, I like the traditional system that when I'm by myself if I get the first hit on a monster I get everything from it.
Everyone participating on a monster kill get their own full mob xp and private loot table.

Example you are killing a mob, I show up and help you kill it both get full rewards as if we were alone.

Likewise if there is resource node both of us can use it and get their own resources.

GW2 is very multiplayer friendly and that so far has been the best aspect of the game (and the game as many good aspects) - not only you are extremely happy to see another player show up since it is beneficial, everyone moves out of their way to help each other. In a single BWE I lost count to the times I partied with other people (and they partied with me) for a few minutes without actually being in a party.

It gives that feel you are a roaming adventurer and in your travels you meet like minded adventurers, so much different from other mmos that play mostly solo outside dungeons and raids.

Everything you wanted in a MMO? So why did you not play all the other MMO to date that have the same thing? :p
You might find aspects of GW2 in other MMORPGs, but all of them at the same time, with most of the boring bits removed, no subscription, a fluid action combat, a feel of a living world and great sense of player cooperation just because instead of you being forced, I do not know such other game.

Now, you still press buttons, have skills, kill bandits, collect stuff, shoot bows and swing swords, so in that sense GW2 is similar to other fantasy games.
 
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imaheadcase

Diamond Member
May 9, 2005
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You have clearly not played GW2. The major thing I personally like about GW2 over other mmos right now is how casual pve seems. Not to mention the combat is completely different from other mmos, the wvw combat is a new idea no has implemented correctly since daoc, a fully balanced competitive pvp setting, lack of a gear progression treadmill, dynamic events etc all wrapped up in a wonderfully stylized package. But feel free to tell me how it is the same as every other mmo.
Yes i have played GW2 beta weekends.

1. Cascual Pve seems? You can do that in any mmo, literally name one? Wow you can just kill things and complete quests
2. Completely different combat?? Its still skills you use no matter how you fancy it up. Its not like its some magical system that changes from other MMO. Its like taking a rouge class and then giving those skills to a tank. Instead of pressing W to go forward press it twice to roll forward. OH HOW ORIGINAL. Yes, other MMO have did that.
3. Wvw like you mention DAOC did that 10+ years ago, as well as planetside1, Eve online, 3 games which did it better..yet so old.
4.Did you just say fulling balanced pvp setting in a beta game? enough said.
5. Lack of gear progression treadmill? Oh you mean ROG drops that other games did..yep gw2 has that as well. But don't forget..they throw in the same thing as other mmo have already abolished..CLASS specfic drops.

6 dynamic events? Are you freaking kidding me. Warhammer online *cough cough* It basically is a quest system for people who don't want to party up. color me the same batman.

GW2 is a pretty game, free, appeals to certain people. But don't you dare call it original. :p
 
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GaiaHunter

Diamond Member
Jul 13, 2008
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Yes i have played GW2 beta weekends.

2. Completely different combat?? Its still skills you use no matter how you fancy it up. Its not like its some magical system that changes from other MMO. Its like taking a rouge class and then giving those skills to a tank. Instead of pressing W to go forward press it twice to roll forward. OH HOW ORIGINAL. Yes, other MMO have did that
And casting spells on the move, having to keep on the move constantly, no healer class, no tank class, having regular enemies dodge and strafe your skills is also very common.

3. Wvw like you mention DAOC did that 10+ years ago, as well as planetside1, Eve online, 3 games which did it better..yet so old.
So basically DAoC as the only fantasy MMORPG and of course Anet didn't improve anything like the supply system.

5. Lack of gear progression treadmill? Oh you mean ROG drops that other games did..yep gw2 has that as well. But don't forget..they throw in the same thing as other mmo have already abolished..CLASS specfic drops.
All those other MMORPGs let you craft and/or buy max stats gear easily as well.
And what class specific drops are you talking about?
Getting weapon X or amorr y that you can't use? Is that class specific?

6 dynamic events? Are you freaking kidding me. Warhammer online *cough cough* It basically is a quest system for people who don't want to party up. color me the same batman.
Yeah, just the same. GW2 doesn't have chain events that branch out and have failure branches at all and some can actually change the world - if you defeat the undead horde there is no more undead there and while the undead horde is there you can see them exterminating all wild life.

GW2 is a pretty game, free, appeals to certain people. But don't you dare call it original. :p
Ah lets not talk about automatic down scaling that keeps area challenging and also come with appropriate gear rewards, instant travel, open world dungeons that are so common in games these days, big jumping puzzles that are also very common these days, quest presentation is the same old boring exclamation mark... wait it isn't, people actually come running towards you shouting, and waving, asking for help, the ability to use skills without target and hit anything that is on the way of your projectile, spell, weapon arc (yes it is possible to play by just looking at the enemies to target), no mana required for casters.

Nah all these things are included in every single MMORPG out there, you don't need to go pick up all the little twists/unique features of a dozen MMORPGs to say GW2 is not original. :)

The main thing isn't to do something completely new, is to do all of those things and get them right.
Reminds me of WoW, grabbed the EQ model and removed the annoying bits.
 
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Nintendesert

Diamond Member
Mar 28, 2010
7,761
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So was this just flamebait thread? I mean, we know literally nothing about TES:Online.

-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist



http://www.neogaf.com/forum/showthread.php?t=472749



Not sure exactly where all that information is coming from but it's not very exciting at all if even remotely true. Game looks horrible too after playing Skyrim.
 

Krakn3Dfx

Platinum Member
Sep 29, 2000
2,969
1
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Based on the screenshot I've seen of ES:O, it looks a lot like every other MMO out there unfortunately. It would seem to be a completely new engine, which unfortunately Bethesda hasn't bothered to create for the single player Elder Scrolls/Fallout games since Morrowind.

Also, I'm not an MMO person. I love RPGs, and I've played the hell out of al of the ES and Fallout titles, but I have no interest in Tamriel in massive multiplayer form. I also wonder if they're coming a little late to the game with this, it seems like the $15/month MMO model is a dying breed, with only WoW left standing at the top of the heap, and then they're bleeding out when it comes to a player base. TOR has lost around 4 million players since launch, which EA is spinning as being "expected", but come on, when you release an MMO, you want player numbers to rise over time, not plummet by a third.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Based on the screenshot I've seen of ES:O, it looks a lot like every other MMO out there unfortunately. It would seem to be a completely new engine, which unfortunately Bethesda hasn't bothered to create for the single player Elder Scrolls/Fallout games since Morrowind.

Also, I'm not an MMO person. I love RPGs, and I've played the hell out of al of the ES and Fallout titles, but I have no interest in Tamriel in massive multiplayer form. I also wonder if they're coming a little late to the game with this, it seems like the $15/month MMO model is a dying breed, with only WoW left standing at the top of the heap, and then they're bleeding out when it comes to a player base. TOR has lost around 4 million players since launch, which EA is spinning as being "expected", but come on, when you release an MMO, you want player numbers to rise over time, not plummet by a third.
lol facts
 
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