(GURU3D) Valve reducing cost of VR for people who won't buy it anyway

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moonbogg

Lifer
Jan 8, 2011
10,731
3,440
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Even if you are completely blind while your eye is moving, the idea you suggested is nonsense.

"Imagine you look the the left and BOOM, screen goes black. It comes back on when you are looking at the thing you wanted to see."

No part of this fits with how computer graphics work, nor would it be a performance gain over normal foveated rendering.

That part was sarcasm for the SAKE OF CHRIST. No one on earth is that stupid, although some people here wish to G-d I was. Someone talked about fancy rendering which mimics how the eyes work and I got distracted by that and went off on an eyeball/brain tangent and some people took my sarcastic comments seriously. "No idiot, the screen won't go BOOM black and then come back on. Bogg you so stupid!"
By the way, if no one told you they love you today, I love you. Know that nothing I say is meant to offend. Nothing I say is in anger. I am smiling at my hands now as I talk to you.
 
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3DVagabond

Lifer
Aug 10, 2009
11,951
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At least that's my opinion. They are reducing the GPU requirements and want to make the system work well with older GPU's, such as KEPLER 680. They suggest a GTX 970, but if the $350 is too much for someone to pay for a GTX 970, what makes them think that person will throw down $800.00 anyway on the Vive?

http://www.guru3d.com/news-story/valve-working-on-solution-to-run-steamvr-on-weak-gpus.html

This is how you sell things.

If you have a GTX 970 and you seriously think you'll be enjoying the VR future, you need help.

Not to mention Kepler? Seriously?

VR's largest hurdle is old hardware. It should be pushed as a premium option, not some budget thing that all hardware can do. That's the perfect way to kill VR on arrival. You should be getting Pascal/Polaris for VR at a minimum, and probably 2 cards if VR supports it at the time.

This is not how you sell something.

The days of being concerned with your customer's experience is over for 90% of the businesses too. Make an infomercial sell as many as possible.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
That said, I don't think valve intends to market vive to people with 680s. The fact that it CAN run on a 680 is a good indication of the power of their dynamic performance scaling and other optimization efforts.

And it means it will be able to run on a laptop soon.

That is the real problem- the fact that most people don't have desktops sitting around anymore, let alone gaming ones.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
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In other words, I was perfectly correct for anyone who uses plain language. You did the typical internet thing where you found some nit picked exception, naturally.

saccadic masking is what its called, and yes, when you move your eyes, you don't see anything between movements.

http://nowiknow.com/temporary-blindness/

No, you are perfectly wrong for anyone who uses plain language, and you are now doing the typical internet thing of refusing to read up on the subject and admit that you were mistaking, and instead linking to a random blog post from an author who doesn't even know how to pronounce the word saccade.

Fact is that humans are quite capable of percieving both flickering and motion during a saccade, and while there are obviously some visual phenomena that you are blind to during a saccade (mainly details being blurred, i.e. visual greyout, not to be confused with low blood pressure greyout) the screen going blank for 1-20 frames almost certainly aren't one of them. As such your idea wouldn't work.

A more interesting approach might be to utilize panel self refresh during saccadic eye movement, however this would only work if you aren't also simultaneously moving your head, and preferably also if the game in question doesn't involve a lot of movement (since the animation would look like it's stuttering otherwise)
 
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moonbogg

Lifer
Jan 8, 2011
10,731
3,440
136
No, you are perfectly wrong for anyone who uses plain language, and you are now doing the typical internet thing of refusing to read up on the subject and admit that you were mistaking, and instead linking to a random blog post from an author who doesn't even know how to pronounce the word saccade.

Fact is that humans are quite capable of percieving both flickering and motion during a saccade, and while there are obviously some visual phenomena that you are blind to during a saccade (mainly details being blurred, i.e. visual greyout, not to be confused with low blood pressure greyout) the screen going blank for 1-20 frames almost certainly aren't one of them. As such your idea wouldn't work.

A more interesting approach might be to utilize panel self refresh during saccadic eye movement, however this would only work if you aren't also simultaneously moving your head, and preferably also if the game in question doesn't involve a lot of movement (since the animation would look like it's stuttering otherwise)

This can't go any longer in this forum. Its snot the palace for arguing about eyes. Know one last thing though and remember it always.

You've been Boggrekt
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
This can't go any longer in this forum. Its snot the palace for arguing about eyes. Know one last thing though and remember it always.

You've been Boggrekt

So now you're basically complaining about someone being too technical about a subject on a tech forum, gotcha. I'll make sure to dumb it down for you next time.