Originally posted by: Farmer
Let me get this straight:
This game is still going to be a pay-once-pay-never-again MMORPG right?
Originally posted by: malak
It is not an MMORPG
You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.
Originally posted by: HeroOfPellinor
Originally posted by: malak
It is not an MMORPG
You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.
"Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest."
Also, it will support at least 8v8 PvP encounters.
Nice try comparig it to NWN. :roll: Speaking of fanbois.
Originally posted by: Lord Zado
There are large public meeting areas in Guild Wars. In towns and outposts, there are a few hundred people per district. Only the missions/explorable instances are limited to 8 players. I agree it's not an MMO by the strictest sense of the word, and they devs have said it wasn't. However, you speak about the 8 per mission cap as a negative, when in fact it reduces griefing, kill stealing, camping ...problems that plague traditional MMO's.
Originally posted by: HeroOfPellinor
Originally posted by: Lord Zado
There are large public meeting areas in Guild Wars. In towns and outposts, there are a few hundred people per district. Only the missions/explorable instances are limited to 8 players. I agree it's not an MMO by the strictest sense of the word, and they devs have said it wasn't. However, you speak about the 8 per mission cap as a negative, when in fact it reduces griefing, kill stealing, camping ...problems that plague traditional MMO's.
Isn't it 8 per PvE mission? There are also PvP missions that allow way more.
Originally posted by: Farmer
I have lost all interest in Guild Wars. Plays like Diablo (which offered free B.net play and free updates), yet you have to pay for updates.
Originally posted by: HeroOfPellinor
Originally posted by: malak
It is not an MMORPG
You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.
"Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest."
Also, it will support at least 8v8v8 PvP encounters.
Nice try comparig it to NWN. :roll: Speaking of fanbois.
Originally posted by: malak
I wasn't comparing it to NWN gameplay wise, just pointing out in NWN you can go on quests with what, 64 people? Are we going to start calling that an MMO? Afterall, more people can play together in one server than in Guildwars....
Originally posted by: HeroOfPellinor
Originally posted by: malak
I wasn't comparing it to NWN gameplay wise, just pointing out in NWN you can go on quests with what, 64 people? Are we going to start calling that an MMO? Afterall, more people can play together in one server than in Guildwars....
I don't see how it's much different from CoH with instanced missions. Both GW and CoH have universal areas where everybody can socialize and form groups and trade and BS and whatnot. CoH has some universally available outdoor encounters, but the heart of the game are the instanced missions. GW took out the universal encounters (fine, because you'd never have more than a few people at any universal encounter anyway) and kept the instances. If there was one mob in the shared zone in GW that anybody could kill, it would suddenly become an MMO to you?
Originally posted by: malak
That is the entire concept of an MMO. Experiencing an entire virtual world together with hundreds and thousands of people. If the entire experience involves only you and 7 others, that's not very massive is it? We aren't going to start calling Diablo an MMO now are we? Nope, because it doesn't fit the description. Neither does Guildwars. The devs don't call it an MMO, don't see why anyone does. It's just a new visual representation of a lobby that has existed for generations in RPGs.
Originally posted by: HeroOfPellinor
As I see it, it's just like WoW only without the pretenses. In WoW, you have your group of eight and, for all you care, nobody else could exist....you're off with those seven other people completing a quest or level grinding. Does seeing a random person or group here or there equate to "experiencing an entire virtual world together with hundreds and thousands of people"? I don't think so.
In pre-Ren UO, there were no groups or quests. Your gameplay was determined by other players. You're off with some friends killing earth elementals in Shame? Suddenly a person walks onto your screen. Whoa now! Is this person a potential threat? A potential comrade? Just a random person? Let me say "Hail" and see how they respond....we may need to have someone save mana in case he tries to drop an energy vortex on us during combat.....maybe we should just slay him and remove the doubt.....hmmm, but would he come back with friends....how should we handle this? Now THAT, is interacting with hundreds and thousands of other players...when they can and do directly impact your gameplay experience.
In neither GW nor WoW nor CoH does anything anybody else does matter a single shred to you. So why not cut out the problems associated with griefing and just instancize everything?
Originally posted by: HeroOfPellinor
Originally posted by: malak
That is the entire concept of an MMO. Experiencing an entire virtual world together with hundreds and thousands of people. If the entire experience involves only you and 7 others, that's not very massive is it? We aren't going to start calling Diablo an MMO now are we? Nope, because it doesn't fit the description. Neither does Guildwars. The devs don't call it an MMO, don't see why anyone does. It's just a new visual representation of a lobby that has existed for generations in RPGs.
As I see it, it's just like WoW only without the pretenses. In WoW, you have your group of eight and, for all you care, nobody else could exist....you're off with those seven other people completing a quest or level grinding. Does seeing a random person or group here or there equate to "experiencing an entire virtual world together with hundreds and thousands of people"? I don't think so.
In neither GW nor WoW nor CoH does anything anybody else does matter a single shred to you. So why not cut out the problems associated with griefing and just instancize everything?
Originally posted by: Farmer
Let me get this straight:
This game is still going to be a pay-once-pay-never-again MMORPG right?
Originally posted by: Tom
So is the biggest gameplay diff between Guild Wars and say Diablo 2, that they can and will add new quests and things to do in GW ?
btw, I like D2, so if Guild Wars is like it, I probably will like it, but I'm trying to understand the differences.