Guild Wars

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
Let me get this straight:

This game is still going to be a pay-once-pay-never-again MMORPG right?
 

drpootums

Golden Member
Oct 22, 2004
1,315
0
0
from what i've heard, you have to pay for updates, but the updates arent necessary...but that's just a rumor
 

spunkz

Golden Member
Jul 16, 2003
1,467
0
76
expansion packs with new content and skills every 6 months they said, but you definately won't be left out if you don't buy every expansion.

just don't get the game expecting to play 24/7 all the time, because there is not enough content to keep you entertained for 6 months of hardcore play. basically you level up your character and play through missions as you would any other RPG. it's very linear for an RPG, but it basically plays like any typical offline game, except it requires good teamplay to make it through the missions. you can't solo the whole game like WoW.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Farmer
Let me get this straight:

This game is still going to be a pay-once-pay-never-again MMORPG right?

NO! Excuse the exclamation, but everyone here is wrong on one point.

It is not an MMORPG

You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.
 
Dec 27, 2001
11,272
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Originally posted by: malak
It is not an MMORPG

You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.

"Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest."

Also, it will support at least 8v8v8 PvP encounters.

Nice try comparig it to NWN. :roll: Speaking of fanbois.
 

Zero Plasma

Banned
Jun 14, 2004
871
0
0
Originally posted by: HeroOfPellinor
Originally posted by: malak
It is not an MMORPG

You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.

"Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest."

Also, it will support at least 8v8 PvP encounters.

Nice try comparig it to NWN. :roll: Speaking of fanbois.




:)
 

Lord Zado

Senior member
Jan 21, 2005
263
0
0
There are large public meeting areas in Guild Wars. In towns and outposts, there are a few hundred people per district. Only the missions/explorable instances are limited to 8 players. I agree it's not an MMO by the strictest sense of the word, and they devs have said it wasn't. However, you speak about the 8 per mission cap as a negative, when in fact it reduces griefing, kill stealing, camping ...problems that plague traditional MMO's.
 
Dec 27, 2001
11,272
1
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Originally posted by: Lord Zado
There are large public meeting areas in Guild Wars. In towns and outposts, there are a few hundred people per district. Only the missions/explorable instances are limited to 8 players. I agree it's not an MMO by the strictest sense of the word, and they devs have said it wasn't. However, you speak about the 8 per mission cap as a negative, when in fact it reduces griefing, kill stealing, camping ...problems that plague traditional MMO's.

Isn't it 8 per PvE mission? There are also PvP missions that allow way more.
 

spunkz

Golden Member
Jul 16, 2003
1,467
0
76
Originally posted by: HeroOfPellinor
Originally posted by: Lord Zado
There are large public meeting areas in Guild Wars. In towns and outposts, there are a few hundred people per district. Only the missions/explorable instances are limited to 8 players. I agree it's not an MMO by the strictest sense of the word, and they devs have said it wasn't. However, you speak about the 8 per mission cap as a negative, when in fact it reduces griefing, kill stealing, camping ...problems that plague traditional MMO's.

Isn't it 8 per PvE mission? There are also PvP missions that allow way more.

well so far the teams have been limited to 8 players, but many of the pvp maps allow for 5 or 6 teams.
 

Farmer

Diamond Member
Dec 23, 2003
3,334
2
81
I have lost all interest in Guild Wars. Plays like Diablo (which offered free B.net play and free updates), yet you have to pay for updates.
 

Malak

Lifer
Dec 4, 2004
14,696
2
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Originally posted by: Farmer
I have lost all interest in Guild Wars. Plays like Diablo (which offered free B.net play and free updates), yet you have to pay for updates.

You don't pay for updates in Guild Wars :confused:
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: HeroOfPellinor
Originally posted by: malak
It is not an MMORPG

You join a group of no more than 8 people and go on your merry way. Even NWN supports more people. It is not massively multiplayer. The devs said this even on their website. No where has it EVER said it was an MMO. The rumor that it is an MMO was more than likely started by an ignorant fansite, but it still persists today despite the fact that it in no way resembles an MMO.

"Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest."

Also, it will support at least 8v8v8 PvP encounters.

Nice try comparig it to NWN. :roll: Speaking of fanbois.

I wasn't comparing it to NWN gameplay wise, just pointing out in NWN you can go on quests with what, 64 people? Are we going to start calling that an MMO? Afterall, more people can play together in one server than in Guildwars....
 
Dec 27, 2001
11,272
1
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Originally posted by: malak
I wasn't comparing it to NWN gameplay wise, just pointing out in NWN you can go on quests with what, 64 people? Are we going to start calling that an MMO? Afterall, more people can play together in one server than in Guildwars....

I don't see how it's much different from CoH with instanced missions. Both GW and CoH have universal areas where everybody can socialize and form groups and trade and BS and whatnot. CoH has some universally available outdoor encounters, but the heart of the game are the instanced missions. GW took out the universal encounters (fine, because you'd never have more than a few people at any universal encounter anyway) and kept the instances. If there was one mob in the shared zone in GW that anybody could kill, it would suddenly become an MMO to you?

 

Malak

Lifer
Dec 4, 2004
14,696
2
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Originally posted by: HeroOfPellinor
Originally posted by: malak
I wasn't comparing it to NWN gameplay wise, just pointing out in NWN you can go on quests with what, 64 people? Are we going to start calling that an MMO? Afterall, more people can play together in one server than in Guildwars....

I don't see how it's much different from CoH with instanced missions. Both GW and CoH have universal areas where everybody can socialize and form groups and trade and BS and whatnot. CoH has some universally available outdoor encounters, but the heart of the game are the instanced missions. GW took out the universal encounters (fine, because you'd never have more than a few people at any universal encounter anyway) and kept the instances. If there was one mob in the shared zone in GW that anybody could kill, it would suddenly become an MMO to you?

That is the entire concept of an MMO. Experiencing an entire virtual world together with hundreds and thousands of people. If the entire experience involves only you and 7 others, that's not very massive is it? We aren't going to start calling Diablo an MMO now are we? Nope, because it doesn't fit the description. Neither does Guildwars. The devs don't call it an MMO, don't see why anyone does. It's just a new visual representation of a lobby that has existed for generations in RPGs.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
I think I'd be more interested in Guild Wars if I wasnt under the impression that it's purely a multiplayer game. I liked playing Diablo 2 alone AND with people.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Quick question, how does Guild Wars compare to say... Phantasy Star Online? Screenshots almost make it look similar... although I'm sure it's closer to Diablo than PSO
 
Dec 27, 2001
11,272
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Originally posted by: malak
That is the entire concept of an MMO. Experiencing an entire virtual world together with hundreds and thousands of people. If the entire experience involves only you and 7 others, that's not very massive is it? We aren't going to start calling Diablo an MMO now are we? Nope, because it doesn't fit the description. Neither does Guildwars. The devs don't call it an MMO, don't see why anyone does. It's just a new visual representation of a lobby that has existed for generations in RPGs.

As I see it, it's just like WoW only without the pretenses. In WoW, you have your group of eight and, for all you care, nobody else could exist....you're off with those seven other people completing a quest or level grinding. Does seeing a random person or group here or there equate to "experiencing an entire virtual world together with hundreds and thousands of people"? I don't think so.

In pre-Ren UO, there were no groups or quests. Your gameplay was determined by other players. You're off with some friends killing earth elementals in Shame? Suddenly a person walks onto your screen. Whoa now! Is this person a potential threat? A potential comrade? Just a random person? Let me say "Hail" and see how they respond....we may need to have someone save mana in case he tries to drop an energy vortex on us during combat.....maybe we should just slay him and remove the doubt.....hmmm, but would he come back with friends....how should we handle this? Now THAT, is interacting with hundreds and thousands of other players...when they can and do directly impact your gameplay experience.

In neither GW nor WoW nor CoH does anything anybody else does matter a single shred to you. So why not cut out the problems associated with griefing and just instancize everything?
 

Gibson12345

Member
Aug 31, 2002
191
0
0
Originally posted by: HeroOfPellinor
As I see it, it's just like WoW only without the pretenses. In WoW, you have your group of eight and, for all you care, nobody else could exist....you're off with those seven other people completing a quest or level grinding. Does seeing a random person or group here or there equate to "experiencing an entire virtual world together with hundreds and thousands of people"? I don't think so.

In pre-Ren UO, there were no groups or quests. Your gameplay was determined by other players. You're off with some friends killing earth elementals in Shame? Suddenly a person walks onto your screen. Whoa now! Is this person a potential threat? A potential comrade? Just a random person? Let me say "Hail" and see how they respond....we may need to have someone save mana in case he tries to drop an energy vortex on us during combat.....maybe we should just slay him and remove the doubt.....hmmm, but would he come back with friends....how should we handle this? Now THAT, is interacting with hundreds and thousands of other players...when they can and do directly impact your gameplay experience.

In neither GW nor WoW nor CoH does anything anybody else does matter a single shred to you. So why not cut out the problems associated with griefing and just instancize everything?

For a moment there I was really impressed, because it seemed that "instancize" could be a real word. It might still be; I only checked one dictionary.

Regardless, though, great post. And if "instancizing" the world means that they save enough bandwidth to not charge a monthly fee, all the better.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
The cool thing about an mmorpg is that players interacting with the world cause spontaneous events. I could go into Oasis for the first time in Everquest, just looking to visit the docks and end up in an epic battle for my life against 3 giants because of someone else's train. On its own, Oasis would not cause this, but the players interacting with the environment around me has made this occur. In CoH, fighting through the city would be entirely lifeless, but there are people all around me, flying in the air, jumping past in huge bounds or running by the speed of light. I see groups of heroes and can join in and fight with them. They could save me from a bad pull or be my next group of friends. In WoW I could solo a dozen quests if the world was instanced, but it isn't and you can't survive hillsbrad on your own, so I team up for my own survival. I do not fear the human peasants, I fear the human paladins and night elf hunters that do not fear me. In UO, I could chop trees for hours and never see another person. But I needed to know where to go, I had to experience the world and learn what was safe for my lumberjack and what wasn't. Graveyards in and of themselves posed no threat, but groups of tank mages did.

GW is not an mmorpg because it lacks this ability, the world is not alive. If I go out in the wilderness, the only person I will ever see is me until I come back to town. If Stan and I go into the wilderness, there is no one new we will meet until we go back to town. Infact, leaving town by yourself is about as lonely and boring as playing Diablo2 by yourself. I know because I've played GW and I tried exploring on my own. The towns are also instanced by the way, if there is 100 people (I don't recall the exact number) in a town, it instances off a new town for you to go to. This means you and your friend could both be in the same town... but not be in the same town. A common theme was to 'friend' all the good players you'd meet so that you could find out where they ended up when you got back from a quest.

This does not mean GW is a bad game, but to argue that it is an mmorpg and lacks nothing in comparison is a very flawed argument. I plan to play GW, but not for the same reason I play WoW. GW is a game where you can quickly start up CTF style pvp and has some very engaging quest lines. These are the reasons I will play it.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: HeroOfPellinor
Originally posted by: malak
That is the entire concept of an MMO. Experiencing an entire virtual world together with hundreds and thousands of people. If the entire experience involves only you and 7 others, that's not very massive is it? We aren't going to start calling Diablo an MMO now are we? Nope, because it doesn't fit the description. Neither does Guildwars. The devs don't call it an MMO, don't see why anyone does. It's just a new visual representation of a lobby that has existed for generations in RPGs.

As I see it, it's just like WoW only without the pretenses. In WoW, you have your group of eight and, for all you care, nobody else could exist....you're off with those seven other people completing a quest or level grinding. Does seeing a random person or group here or there equate to "experiencing an entire virtual world together with hundreds and thousands of people"? I don't think so.

In neither GW nor WoW nor CoH does anything anybody else does matter a single shred to you. So why not cut out the problems associated with griefing and just instancize everything?

Regardless of any similarities, that doesn't mean GW is an MMO. In fact, you simply point out the deficiencies of so-called MMO's. I think the idea of making it small groups cut off from the rest of the world completely defeats the point of playing an MMO, and I would never pay a monthly fee to play a game like that. I'm sure most are already quite aware of my distaste for WoW, so I will cut it short there.

A real MMO lets you experience the world with EVERYONE. For instance, Planetside. Massive battles with hundreds from each side, that's the experience you should be looking for in an MMO. Technically this is still possible and will still happen in WoW eventually when they figure out how to do PVP, and those random occurrences do still happen on the PVP servers. This is entirely impossible in GW though.

Modeps, although you must connect to the online server, you can play it alone.

 

Tom

Lifer
Oct 9, 1999
13,293
1
76
So is the biggest gameplay diff between Guild Wars and say Diablo 2, that they can and will add new quests and things to do in GW ?

btw, I like D2, so if Guild Wars is like it, I probably will like it, but I'm trying to understand the differences.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: Farmer
Let me get this straight:

This game is still going to be a pay-once-pay-never-again MMORPG right?

Yes, you pay for the game, and there's no monthly fee. But no, it's not an MMORPG.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Tom
So is the biggest gameplay diff between Guild Wars and say Diablo 2, that they can and will add new quests and things to do in GW ?

btw, I like D2, so if Guild Wars is like it, I probably will like it, but I'm trying to understand the differences.

They will add "chapters" which you must pay for. Basically expansions. It's just a normal RPG.