- Jan 20, 2004
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PCgameshardware
To me some of the images just look too blurred and I don't see the added benefit- perhaps a LOD adjustment is required. Discuss.
User Blaire of the 3D-Center Forum made a sensational discovery: His new SLI setup with three Geforce GTX 480s seemed to display full screen Supersampling Anti-Aliasing (SGSSAA) under DirectX 10 and 11. Some days later more and more evidence became available and thus PC Games Hardware took a look at the matter. Our preliminary conclusion might make some quality oriented gamers really happy: With a GTX 480 or 470 it is possible to apply the best available Anti-Aliasing on the whole image - under DirectX 10 or 11. No other graphics card can do that at the moment - not even AMD's Radeon HD 5000 series which delivers SGSSAA under DirectX 9.
The curious thing about the findings of the 3D Center Forum is that this new effect is caused by a feature that has been available for years: Transparency Anti-Aliasing (TAA). Under DirectX 11/10 the enhanced implementation of the GF100 is applied to the whole scene. If this is done on purpose, has not been clarified yet. We have informed Nvidia and our inquiry has been forwarded to the driver team. As soon as we receive feedback, we will inform you about it.
To me some of the images just look too blurred and I don't see the added benefit- perhaps a LOD adjustment is required. Discuss.
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