- Oct 8, 2013
- 20
- 0
- 0
Hi guys, this is my first post here and I have a doubt regarding memory bandwidth. I had no idea that the GTX 680 went down to 256 bits after the 384 bits of GTX 580, and I have seen a lot of people raging about it on the internet. I was sold to buy a GTX 770 Lightning, for its temps and performance, but the tests never push the limits of AA and supersampling. But AnandTech has a test showing the memory bus bottleneck of the GTX 770 at 2560X1440 with everything cranked up.
Does it happen at 2560X1080 too? Or 1920X1080? I am a supersampling lover, so I intent to push the limits of the card. Now I am afraid to have to make some compromises with the GTX 770. I don’t care that the GTX is more expensive, I just wanted a well built card with low temps and noise levels, and the Lightning seems to excel in that.
So, is it better to go for the R9 280X and have more head room in the memory bus department or the GTX 770 won’t even scratch the bus limit at 2560X1080? Not forgetting that I want to take it to the limit with AA and supersampling.
I was supposed to have bought the GTX 770 already, but I halted the purchase to know more about it. On a side note, since this is a bottleneck issue, and people care dearly about it, why no site ever done a comprehensive test on this regard? I have been searching the internet for two days and I can’t find a place that indicates how much memory bandwidth is required for the newest games at highest levels of graphics.
Any help will be greatly appreciated.
-----edit-----
corrected some resolution values
Does it happen at 2560X1080 too? Or 1920X1080? I am a supersampling lover, so I intent to push the limits of the card. Now I am afraid to have to make some compromises with the GTX 770. I don’t care that the GTX is more expensive, I just wanted a well built card with low temps and noise levels, and the Lightning seems to excel in that.
So, is it better to go for the R9 280X and have more head room in the memory bus department or the GTX 770 won’t even scratch the bus limit at 2560X1080? Not forgetting that I want to take it to the limit with AA and supersampling.
I was supposed to have bought the GTX 770 already, but I halted the purchase to know more about it. On a side note, since this is a bottleneck issue, and people care dearly about it, why no site ever done a comprehensive test on this regard? I have been searching the internet for two days and I can’t find a place that indicates how much memory bandwidth is required for the newest games at highest levels of graphics.
Any help will be greatly appreciated.
-----edit-----
corrected some resolution values
Last edited: