GTA Vice City, choppy/sound issues

PeteyCPU

Senior member
Mar 8, 2002
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0
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My friend has a Pentium 4 (2.4 533fsb), Audigy 2 Platinum, and Geforce TI 4800SE 128mb. I think his system is plenty good enough to play this game at 1024x726x16. However, whenever the sound is enabled the game plays extremely slow and choppy. So far we have uninstalled his video drivers, ran driver cleaner, installed newest dets, installed most recent audigy drivers, defragged, tried the v1.1 patch, all to no avail. Is anyone out there having this same problem of the sound effecting gameplay?
 

cycleman77

Senior member
Jan 16, 2001
352
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Yea I am.
But it is occational. However I figured its because I have an older computer. AMD 1.33GHz, 512MB PC2100, SB Live! Value, Geforece2 GTS, ...
I'm running at 800x600 16 bit color. I've only noticed the sound getting choppy on a couple videos (the ones right before you go on a mission) and when there is a lot of action going on.
Did your friend install the COMPLETE game? If not, try that.
Sorry, thats all I can think of.
 

JeSpre

Senior member
Oct 9, 1999
362
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0
I had this problem when I was using my m-audio revolution to play. That card didn't support hardware ds3d and any other options were software and strangely led to major slowdowns. I popped my santa cruz back in, set to hardware ds3d and there is no more slowdown at all, and this is on a GF3Ti200. Solution should be to enable hardware ds3d in the audio section.
 

DefRef

Diamond Member
Nov 9, 2000
4,041
1
81
I'm running at 1280 rez with max everything AND AA and AI and only notice slowdowns when it's raining and lots of stuff is on screen. I used to have slowness when changing stations and getting into cars, but a no-CD patch fixed that right up. (Requires full install though.)
 

crypticlogin

Diamond Member
Feb 6, 2001
4,047
0
0
I ran it on an nForce machine and had the same symptons, either limited/quiet/slow audio or no sound at all. A quick "fix" (not solution) is to knock down the audio device's hardware acceleration a notch or two -- I ended up having to go to 'basic' acceleration. You'll lose out on some of the 3D features but it'll be playable, at least until you can figure out a better, hopefully better solution.