- Jul 7, 2008
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How many of you notice a small amount of "micro-stuttering" in your games (NOT caused by multi-GPU setups)? An obvious example would be the Gamebryo engine, where it's pretty well-documented that Oblivion and Fallout 3 have very bad micro stuttering.
What I want to know is whether or not this particular "stuttering" can possibly come from a faulty/underpowered GPU, and not just the game.
Today I started playing Anno 1404, and while it's a very beautiful game, the stuttering can be terrible. I know it must be micro-stuttering because when I run FRAPS with the game, it remains at a steady ~60fps even during the bad stuttering. Am I correct? Isn't this a good way to tell if it's just the engine's problem? I know FRAPS will still report a nice ~100 fps from Fallout 3, which micro-stutters constantly.
The last game I played that had absolutely ZERO perceivable stuttering was Resident Evil 5. Granted, it's a console port and all, but it seriously runs like a hot knife through butter, even in DX10 mode with everything cranked to max. However, this isn't common with a lot of other games. Even Portal 2, which uses the extremely resource-efficient Source engine, it still micro-stutters just a tiny bit. It probably isn't noticeable to people unless they have OCD like I do.
Anyway, like I said, I just want to know if this micro-stuttering can ever be caused by a bad GPU, or is always just the product of the game engine. Thanks.
What I want to know is whether or not this particular "stuttering" can possibly come from a faulty/underpowered GPU, and not just the game.
Today I started playing Anno 1404, and while it's a very beautiful game, the stuttering can be terrible. I know it must be micro-stuttering because when I run FRAPS with the game, it remains at a steady ~60fps even during the bad stuttering. Am I correct? Isn't this a good way to tell if it's just the engine's problem? I know FRAPS will still report a nice ~100 fps from Fallout 3, which micro-stutters constantly.
The last game I played that had absolutely ZERO perceivable stuttering was Resident Evil 5. Granted, it's a console port and all, but it seriously runs like a hot knife through butter, even in DX10 mode with everything cranked to max. However, this isn't common with a lot of other games. Even Portal 2, which uses the extremely resource-efficient Source engine, it still micro-stutters just a tiny bit. It probably isn't noticeable to people unless they have OCD like I do.
Anyway, like I said, I just want to know if this micro-stuttering can ever be caused by a bad GPU, or is always just the product of the game engine. Thanks.
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