And if they come we´ll buy!
The Reason for me start talking about 2-3-4 GPUs is that it´s obvious becoming a problem
with the heat generated by a single chip.
Thats why I started thinking about 2-4 GPUs so each one wouldn´t get so hot
No I am not only thinking of a higher fillrate, but a 2nd GPU could also do the FSAA thing
together with some extra rendering power for GPU 1 etc. etc.
Basically it´s about the design of the chips, and of course it´s more costly to use two DIEs
on a card than a single one - unless they are not using the newest technoligy ie. 0.18u or
0.15u instead of 0.13 or even 0.09 which are comming later on.
By using ´old´ but known tech, the price will be much lower than using the newest and fanciest.
(The spaceshuttles are build like that, too - see Websters Encyclopedia 2002)
I would mean that inside a GPU some ´departments´ are working harder than others,
so I was thinking: A couple of T&L Chips, a FSAA only chip, and a controlling GPU, but made
with the DIE process that would be enough for that particulary chip.
About the interconnections between the chips: It could be a VERY fast serial protocol like the
new Opterons have - which would pave the way for a VERY scalable Graphics card.
And for the current games I think a 2xNV25 card would be faster than any GFX out there.
(Maybe not with all the ´Hollywood FX´, but as I have read, they´re not that fast in their
processing as one could wish either...)
(Me and some guys just bought 4 PCX2 cards (the Apocalypse 3D) for 6$ each and are tempted
to try the ideas we talk about - but getting info´s on the PCX2s are not that easy. But we think
we will be able to (with rewritten drivers of course) somehow piggyback 2 PCX2s together, and
yes, we are aware of the PCI bandwidth problem... so we might try some kind of AGP solution...)
All this is not to build the fastest card ever (yet anyway), but to get an idea of paralelling old
GPUs instead of throwing them away. Maybe the time spend will not pay back, but it sure is fun!