Graphical quality

BoomSlangx

Member
Feb 16, 2018
41
4
11
Heya,

Is there actually any progress being made at all between generations from nVidia or AMD
to make graphics like "better"? The last change i saw that brought things into more realistic arena was the HDR lighting and bloom.
But since then it seems like the only thing cards are doing now is getting faster as opposed to evolving if you know what i mean?
for instance, i don't think there's much a GTX Titan V can do that a GTX 480 can't when it comes to graphics clarity, color, effect and and detail etc, apart from speed, am i right in saying that?

Thanks guys
 

NTMBK

Lifer
Nov 14, 2011
10,405
5,651
136
Heya,

Is there actually any progress being made at all between generations from nVidia or AMD
to make graphics like "better"? The last change i saw that brought things into more realistic arena was the HDR lighting and bloom.
But since then it seems like the only thing cards are doing now is getting faster as opposed to evolving if you know what i mean?
for instance, i don't think there's much a GTX Titan V can do that a GTX 480 can't when it comes to graphics clarity, color, effect and and detail etc, apart from speed, am i right in saying that?

Thanks guys

Most advancements in graphical quality these days come from algorithm changes by developers. A modern GPU can basically run any arbitrary shader code with full FP32 precision, meaning developers can write almost any lighting model that they want. However... if you make your renderer too complex, it's going to run terribly. (Like Crysis 1 back in its day.) Improved GPU performance means that developers have more headroom to make their algorithms more complex.

Also on some level, we're limited by console performance. Developers aren't going to spend a load of time and money developing algorithms that are too intensive to run on the PS4 and XBox 1, so engines are mostly designed around that target. With PC power you can run it at higher resolutions or framerates, or maybe use higher resolution textures, but the basic algorithm isn't dramatically changed.