According to NVidia CEO Jensen Huang that is.
So this is the latest prognostication regarding the death of CPUs, but should it be regarded with skepticism or with trust? I was under the impression that while GPUs were becoming more like CPUs in terms of their ability to run general purpose code, CPUs were also becoming more GPU like by increasing their ability to handle extremely parallel code by increasing the amount of cores/threads and widening their SIMD units.
At least that's where Intel seems to be going. So to me it seems the truth lies somewhere in the middle. I can't really see a GPU running a Windows OS anytime soon, and I definitely can't see a CPU rendering a 3D game by itself anytime soon either.
In fact, a few years ago when details on Haswell's AVX2 became available, there was a lot of talk and speculation on various tech forums and websites about how AVX2 was a direct threat to GPUs in fact. The best example being this article from Extremetech:
Intel's haswell is an unprecedented threat to NVidia and AMD.
Of course in the end, it never turned out that way. But is it even possible to use wide vectors to render a game in software mode?
So this is the latest prognostication regarding the death of CPUs, but should it be regarded with skepticism or with trust? I was under the impression that while GPUs were becoming more like CPUs in terms of their ability to run general purpose code, CPUs were also becoming more GPU like by increasing their ability to handle extremely parallel code by increasing the amount of cores/threads and widening their SIMD units.
At least that's where Intel seems to be going. So to me it seems the truth lies somewhere in the middle. I can't really see a GPU running a Windows OS anytime soon, and I definitely can't see a CPU rendering a 3D game by itself anytime soon either.
In fact, a few years ago when details on Haswell's AVX2 became available, there was a lot of talk and speculation on various tech forums and websites about how AVX2 was a direct threat to GPUs in fact. The best example being this article from Extremetech:
Intel's haswell is an unprecedented threat to NVidia and AMD.
Of course in the end, it never turned out that way. But is it even possible to use wide vectors to render a game in software mode?