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[GPU.RU]Total War ROME II GPU Bench

Jaydip

Diamond Member
http://gamegpu.ru/rts-/-strategii/total-war-rome-ii-test-gpu.html

This game is brutal on both CPU and GPUs

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CPU scores look really odd. i5 2500K is faster than i7 2600K which implies the game doesn't scale that much beyond 4 cores/threads but then i7 3970X is substantially faster than i7 2600k overclocked despite only 100mhz difference between them. TW games always seem to be brutal on any hardware at the time they come out. You need next gen components to max them out, or multiple $500 GPUs.
 
RS's point about them not waiting until SLI/Crossfire profiles are out really stands out here. WTF is the point of including such cards as 7990 or 690 and/or SLI/crossfire combinations until they work. It's just a complete waste although I suppose it highlights which driver team has sorted things in advance. I still think it's pointless and just shows poor testing methodology.
 
Been playing this today, game is great, runs like a total dog though 😀 Still don't have my second card in from RMA and looks like it wouldn't matter as SLI doesn't work in this game. With a single GTX 780 at clocks in my sig I'm getting about 25-40fps with a few settings disabled. 😱
 
Ouch, the CPU results aren't good.
It doesn't really fill me with confidence seeing that only the 3970x at 4,9 ghz manages to have the minimum FPS over 30 in this test.
 
Another game that scales poorly with SLI. I sure know it, the game selects extreme as my setting as its default but it doesn't run well enough at that for me to keep it there. Will probably end up on high the way its performing right now.

Like I said in the gamegpu.ru roundup of results I did - SLI matters on release! Grrrrr
 
The benchmark has little to do with the actual performance in the game. I'm CPU bottlenecked 99% of the time, and in battles my fps are usually in the 20s or 30s. with a 3930K@4.2 GHz.
The benchmark depicts few units and doesn't zoom out and a little number of engagements take place. During normal gameplay, this is very different.
 
Don't favors any brand(AMD or Nvda). Hard to see this.

Those that already played the game, graphics are so awesome like these benches suggests?
 
The benchmark has little to do with the actual performance in the game. I'm CPU bottlenecked 99% of the time, and in battles my fps are usually in the 20s or 30s. with a 3930K@4.2 GHz.
The benchmark depicts few units and doesn't zoom out and a little number of engagements take place. During normal gameplay, this is very different.

Wait, this is with a Titan? What res?
 
Don't favors any brand(AMD or Nvda). Hard to see this.

Those that already played the game, graphics are so awesome like these benches suggests?

That is the worst part. While the graphics are certainly decent, they're nothing amazing. Meanwhile the performance is utter shit.
 
Is it as fun as the original Rome: Total War? Empire was not very fun and Shogun II was too heavy on managing the meta-game and tactics were difficult to control in the RTS aspect of the game. The original Rome seemed to strike the right balance with micro and macro-management.
 
there's nothing shocking about this. Since the first RTW NONE, OF, Creative Assembly's, GAMES, HAVE BEEN, GOOD, ON RELEASE DATE.

I would've been shocked if it was optimized on day 1. It needs 2-3 more patches over the coming months, and hopefully by then it'll be on sale so we'll be good to go. Kinda sad but the games they make are so ridiculously ambitious that ofcourse there are tons of bugs.
 
there's nothing shocking about this. Since the first RTW NONE, OF, Creative Assembly's, GAMES, HAVE BEEN, GOOD, ON RELEASE DATE.

I would've been shocked if it was optimized on day 1. It needs 2-3 more patches over the coming months, and hopefully by then it'll be on sale so we'll be good to go. Kinda sad but the games they make are so ridiculously ambitious that ofcourse there are tons of bugs.

It's exactly stuff like these that makes people wait for Steam holiday sales instead of release buys.
 
If RTW2 is like STW2, then it has separate benchmarks for CPU and GPU testing. If you really crank up the unit count, any TW game can be brutal on the CPU. It's a little unfortunate that Creative Assembly still hasn't reworked their engine to make use of extensive multithreading, with the 2500k tying the 2600k at similar clock speeds. (maybe the 3970X's advantage is thanks to quad channel DDR3 memory?) C'mon guys, you're one of the most successful PC exclusive strategy franchises out their, probably second only to Civilization. You should have the resources to do this.

It's also interesting to note that, even with the apparent lack of multithreading, the 8350 is on par with the 2500k.

Oh, and it's nice to see Nvidia and AMD pretty evenly matched up. All seems well there.
 
Its nice to see the game is finally using more CPU, but the performance is way worse then Shogun 2. Also hate the washed out look of the game.
 
I had this battle last night that went to almost a slide show. 2x680's running on high graphics with a 3930k and the game was unplayable. I couldn't find a setting to get it to work correctly. The game is just running really poorly.
 
CPU scores look really odd. i5 2500K is faster than i7 2600K which implies the game doesn't scale that much beyond 4 cores/threads but then i7 3970X is substantially faster than i7 2600k overclocked despite only 100mhz difference between them. TW games always seem to be brutal on any hardware at the time they come out. You need next gen components to max them out, or multiple $500 GPUs.

It may not like HT but prefer real cores?

Anyway, brutal game as usual from the series. They really push GPU and CPUs with their total war titles, its one of the few strategy games where graphics rivals that of FPS. As always, strategy games with lots of unit AI will bog down CPUs.
 
As with many new games, early benches can be off. I'd like to see these benches redone in 3-4 months.
 
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