- Jun 25, 2004
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Perhaps "gimmick" is a bit strong, but what's the point of raising GPU clocks when load is low? Can this feature help minimum framerates, or is it just there to increase nV's average fps and impress us with large benchmark numbers? Maybe it helps in compute when resources are used very selectively?
I understand GPU load is a bit more complicated than CPU load, but my initial impression is that this is a mostly useless feature for gamers. I would much rather have a feature that can allow spikes over TDP while keeping average power lower, to raise fps when it's needed most.
I understand GPU load is a bit more complicated than CPU load, but my initial impression is that this is a mostly useless feature for gamers. I would much rather have a feature that can allow spikes over TDP while keeping average power lower, to raise fps when it's needed most.