Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Have the community patches sorted out the issue of every orc on the continent going aggro on you if you liberate too many human cities? That was one of just a laundry list of glaring bugs in that game from release. Hopefully someone who has played it recently can fill me in. Thanks.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
Great question. I belong to JoWood forums and the latest patch is 1.6 and it seems to have cleared up a ton of issues. However, there is one more patch being developed (1.7) which is to be the last one and it is to take care of remaining bugs/issues. They are asking the community what they need to address since the release of 1.6.

G3 has an expansion coming soon but I personally won't get it until they release patch 1.7. I am holding off installing until they do so I can't answer your question. However, if you go to those forums you'll get an answer. RPGWatch.com also has a viable Gothic 3 forum and I am sure you'll get a quick answer.

Gothic 1 and Gothic 2 + Expansion were some the very best RPGs I have ever played.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Dorkenstein
Have the community patches sorted out the issue of every orc on the continent going aggro on you if you liberate too many human cities? That was one of just a laundry list of glaring bugs in that game from release. Hopefully someone who has played it recently can fill me in. Thanks.

Out of all the bugs in Gothic 3, you bring up the 1 thing that arguably isn't a bug.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: skace
Originally posted by: Dorkenstein
Have the community patches sorted out the issue of every orc on the continent going aggro on you if you liberate too many human cities? That was one of just a laundry list of glaring bugs in that game from release. Hopefully someone who has played it recently can fill me in. Thanks.

Out of all the bugs in Gothic 3, you bring up the 1 thing that arguably isn't a bug.

Well, I won't be rushing out to buy the expansion, I can say that much. My main gripes around Gothic 3 centered around it and Vista. You had to switch out a font file to make the game playable, use a memory tweak to keep the game from crashing every 2 minutes, and another tweak to save the game without crashing, all in addition to the 1.6 and 1.12 patches. The 1.7 patch hasn't been released yet and I sincerely hope it fixes these issues.

The expansion had better address these issues, or there is no way I'll buy it.

If you can get Gothic 3 for a good price, like 10 bucks, then its worth picking up. I see it at Gogamer for 33, which is too much.
 

error8

Diamond Member
Nov 28, 2007
3,204
0
76
Originally posted by: Bateluer


If you can get Gothic 3 for a good price, like 10 bucks, then its worth picking up. I see it at Gogamer for 33, which is too much.

Exactly. With the community patch and all those other official patches, Gothc3 still remains in my opinion unplayable. Although it has improved since its first days on the market, the stuttering is still there, the trees are still in the air sometimes and skeletons become invisible from time to time. SO, it doesn't worth it.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Considering I bought it at release date, before any patches, played it for 250 hours and beat it, I'd have a hard time calling it unplayable.

I don't know how it is on Vista64, so I can't comment on anything Bat said, although I could probably install it on my new PC and see.

It is a very buggy game, but unplayable... that's a stretch from what I've seen.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Originally posted by: skace
Originally posted by: Dorkenstein
Have the community patches sorted out the issue of every orc on the continent going aggro on you if you liberate too many human cities? That was one of just a laundry list of glaring bugs in that game from release. Hopefully someone who has played it recently can fill me in. Thanks.

Out of all the bugs in Gothic 3, you bring up the 1 thing that arguably isn't a bug.

Seriously? I remember the myriad of annoyed forum posts over it when it first came out. The orcs weren't supposed to do that from what I remember.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Dunno, I chose not to liberate the early cities until later on for the exact reason that I didn't want to piss the Orcs off. Made complete sense to me. Why would someone think killing Orcs and liberating the cities they were holding captive would be a welcome event for the other Orcs? Now I'm sure someone made the whole "that's not realistic, these orcs are psychic" argument but that's a stupid argument in a video game. What kind of boring game play would exist if the Orcs kept letting you wipe out their bases with limited resistance. If I was an Orc and lost contact with 3 of my outposts, even if I didn't know who did it, I'd probably kill every wanderer that came within range of a new outpost for that simple reason.

I'd say a real bug was that several alchemy recipes did not work at all and there were potions in the game that didn't even do anything at launch. That kind of sucked. I think it was weapon poisoning that was completely broken.
 

manko

Golden Member
May 27, 2001
1,846
1
0
I picked it up for $3 on clearance at CC a while back. With the community patch I didn't notice any problems playing on XP. I haven't had much time to play lately, but I'm enjoying it and it definitely shares the feeling of Gothic II, which I liked a lot.

A good bargain bin pick.