Gothic 3 Community Patch v1.52 Released!

Mem

Lifer
Apr 23, 2000
21,476
13
81
. Community Patch v1.52
=======================

- copy protection has been removed
- Slightly improved memory-use.
- The error "Scripted state is not registered: ZS_Spectator!" is removed
- When an NPC leaves the party, the accompanying message is not shown twice anymore.
- By a deadly fall as an animal the death-animation is acted.
+ Also for the quicksaves the date of the save is shown.
- Resolved graphical errors that could appear when the intro-videos are deactivated.
- Resolved exploit when brewing potions.
- It is no longer possible to insert empty inventory/spell-fields into the quickbar.
- Even when an NPC is long dead, it is still possible to act all the dialogues about him.
- Reading of the stone tablets does not cause an addition and subtraction anymore for "Ancient Knowledge".
- Pressing "Backspace" does no longer cause the end of the dialog.
- Corrected erroneous request of the memory-status.
- Several dialogues are now recorded in the corresponding questlogs.
- Bradleys slavelist and Ashtons goldlist will not be shown rolled up while Marik reads them.
+ Some until now inactive dialog clippings with Kor-Shach, Sanford, the Montera barkeeper, Umbrak, Rovold, Tom, Wilson, Gnar, Iomar, Diego, Myxir, Navaras and Kerth are now released.
+ Kerth is now available as teacher, Myxir as teacher and trader.
- The removed quest "10 pieces of gold ore" is now completely deactivated.
- The quests "Liberate the desert from the reign of the Hashishin!", "The chest of the alchemists", "Ore thieves", "Kill Orcs!" and "The druidstone of the wolf" are now started properly.
- Steve now speaks his first line with his own voice.
- Corrected the number of "Wild Lions" in the quest "The ruins of Bakaresh".
- Ugolf takes in the quest "Ore for Ugolf" the agreed upon 50 ore from the hero.
- Pickaxes and Woodcutter Axes are now shown in the inventory under "weapons" and can be used as such.
- The Woodcutters Axe now costs 40 instead of 1 gold.
- It is now not possible anymore to use a whetstone, when one has no blade weapons at all.
- Chris now gets the 5 chunks of meat as mentioned in the dialog.
- Unlocking of Navaras as a teacher is corrected.
- After Thorald has received his equipment from the hero, he equips it.
- Thorald accompanies the hero now to the liberation of the Hammerclan-Mine.
- Problems with the quest "Become champion of the arena in Faring" resolved.
- The hero speaks the sentence "Xardas searches for the artifacts of Adanos" only once.
- Stoneroots are not edible anymore.
- Lars leads the hero now also to the pass to Nordmar when one has killed Zapotek, without buying Lars' freedom.
- The quest "Slaves for Lago" is already started with Vasco and not with the "Tired Slaves".
- The quests "The paladin Konrad wants his magic back" and "The paladin Karlen want his magic back" are now cancelled when one hands over the Fire Chalices to Grok.
- The quest "smithing in Faring" cannot be resolved too early.
- It is not possible anymore during dialogs, swimming and the use of spellscrolls, to open up the inventory or other menus.
- The rebels in the inner fortress of Faring (after the revolution) do not act unfriendly anymore towards the hero.
- After the liberation of Gotha one is not wanted for theft for previous plundering.
- 10 Reputation points added with the Hammerclan.
- Also for the quests of the Monastery of Innos one now receives reputation points.
- The quests of the Monastery of Innos can be found in the questlog under "Monastery".
- Also when Zuben is already long dead it is possible solve the game on the way of Innos.
- The quest "Report to the leader of the orcs' mercenaries in Montera" can be solved without accepting "How loyal are the orcs' mercenaries?"
- When one attacks Sugut, or attacks his camp with Nomads, he acts as a Hashishin. (Except one kills him already from range)
+ Display of ingame-time in the questlog.
+ Raw meatbug meat can now be grilled at campfires.
+ When one tries to learn a perk from a teacher, without mastering the required skills, the failing attributes and talents are shown on the screen.
+ After learning a skill or spell, the remaining learning points are shown on the screen.
+ By quests with a time limit a message is shown on the screen with "you have [xy] days time".
- If an NPC is killed by a finishing move, his life-energy is reduced to zero.
- If one "sends back" a summoned creature, it's life-engergy is reduced to zero.
- You can't give healing potions to summoned creatures anymore.
- When the hero is knocked over in combat, he does not regenerate mana anymore.
+ Men and Orcs that are hit hard enough with a headknock arrow drop to the ground for a short while.
- Fire arrows and exploding arrows set the enemy on fire now when the bow is drawn far enough.
- Skeletons now receive damage from fire arrows.
- It is now not possible anymore to damage golems with normal bolts or arrows. Exceptions are the headknock arrows and blade quarrels; as well as the fire and explosion arrows on ice golems.
- It is now possible to preset both arrows as well as bolts from the inventory.
- Ranged weapons can now be re-equiped with the spacebar.
- Resolved bug where the hero equiped a ranged weapon without ammunition.
- It is now impossible to shoot bolts with a bow.
- Failure removed where the Orc bosses would not attack anymore even though several cities had been liberated.
- Lecterns / Stone tablets are not read twice anymore.
- The hero is protected from uselessly trying the "Animal form" spell.
- Torches are removed from the inventory after being used.
- The spell "Flame sword" is consumed after use.
- Late ?Tutorial'-messages for Gorn, Lester, Diego and Milten will be blocked then.
- The weapon "Moonblade" cannot be whetted, blessed or poisoned.
- The skill "Resistance to cold" now has the correct implementation.
- The skill "Improve robes" now has the correct implementation.
- The skill "Improve armor" now has a more clear effect
- The skill "Make excuses" is more effective - the higher the thief skill of the hero, the lower the risk to get caught.
- The effects of the skill "Manaregeneration" are reduced.
- Picking up teleporter stones, arrows and bolts does not lead to attacks of bystanding NPCs.
- Drinking magical potions does not consume mana anymore.
- Spellscrolls and Spells from the magic-book require the same amount of mana.
- NPCs hand over the agreed reward in the full amount.
- In general, quests cannot be resolved or obtained by trading the involved goods with the questholder.
- Tamed animals are not released anymore by simply clicking them, but require an explicit "Go back now!".
- Summoned creatures do more damage again.
- The hitting chance of "Fire rain" for larger enemy mobs is slightly improved.
- Implementation of "Transform into Bloodfly" improved (navigation, altitude drops).
- No reforming and rebirth anymore of the hero after dying as an animal.
- Correction for the calculation of the life energy with transformations.
- The hero does not regenerate endurance, life or mana points after his death.
- The problem that - in some savegames - in a conversation the "End"-option disappeared is resolved.
+ The hero unequips teleporter stones automatically after use.
- The health bar of shrines is removed.
- Ancestor stones can be placed on their runic sockets even after the choice for Adanos ("Xardas ending").
- Changing a weapon to another (melee, ranged, magic) while being hit at the same time does not cause a mix up with another weapon being equipped anymore.
- The hero can read the "Chronicles of Dominance" only after having obtained the required information from Myxir and Dargoth.
- The recipe for "Deadly poison" is removed from the game totally since the poison itself is not even implemented in the game.
- Booze, Nordmar Noggingfog and Stollengrollen can be distilt at the alchemist bench, instead of being brewed in a cooking pot.
- While the hero is eating, drinking or reading, it is not possible to select a teleporter stone or spell from the inventory anymore.
- The hero does not receive any experience points anymore for his own suicide.
- Ore blanks, magic ore blanks and meat cleavers cannot be equiped anymore.
- For spellscrolls lying around the name is indicated.
- Hits with a headknock arrow do no longer result in fire effects.
- The duration of quests with a time limit is now determined more exactly.
+ River and ocean sounds can now be heard.
- Music can be turned off completely.
+ New icon for gold coins.
+ New icons for teleporter stones.
+ New icon for the pickaxe.
+ New icon for Scavenger eggs.
- The rumble audible by Levelup and Teleport is 6 decibel less.
- Dialog options for Kaelin are sorted properly.
- Dialog options for Harek are sorted properly.
- It is now also possible to help Harek with meat afterwards, and also to help him on the run, even when Gamals order is refused.
- When one wins against Dan in the arena, it is possible to notify his slave of this.
- Tangach lets the hero enter Uruks House, once enough reputation points have been gathered.
- NPC's who have been woken up do not go to sleep again immediately.
- The last wooden shield's inventory icon is corrected.
- Quest "Go to the southern bridge with Hogar" will be started using a separate dialog option.
- The golden plates that Lares wants now are actually named "Golden plate".
- Trading rebels after a revolution are now labelled as "Trader" or "Smith" resp., not simply as "Rebel".
- The Quest "Cole the farmhand wants to go to Nemora" can now be found under "Nemora" in the mission log.
- The Quest "The orc shaman Grok wants all the fire chalices" doesn't start without the hero's agreement.
- The hero gets Thieving +1 for the quest "The soul chalices"
- Icon for "Ironstem" corrected.
- Icon of the spellbook entry "Cure disease" corrected (colour).
- Descriptions of the perks Fire mage, Dark mage and Water mage made more concrete.
- Three adjustments of the distribution of political reputation, so that exactly 100% can be reached:
-- Quest "Make Folleck go back to work in the castle yard" - plus one point regarding the orcs.
-- Quest "Approval from the ore smelters" one point less regarding Nordmar.
-- Quest "Destroy the orcs in and around the temple of Trelis" - one point less regarding the rebels.
- Three adjustments of the distribution of enclave reputation, so that exactly 100% can be reached:
-- Quest "Hunt the nasty wild boars" - plus four points in Okara.
-- Quest "Cole the farmhand wants to go to Nemora" - plus five points in Nemora.
-- Quest "The wells outside the city" - five points less in Ishtar.
-- Quest "Tjalf's chest" - plus two points at the Hammerclan.
-- Quest "Bridge orcs" - plus six points at the Hammerclan.
-- Quest "Kill the boss of the valley" - plus 7 points at the Hammerclan.
- Postprocessing options have been detached: depth of field without bloom effect possible.
- Bloom can be deaktivated on every PC system.
- The armor perks treat the robe of Adanos like a robe now, not as heavy armor.
- The quest "Thorek wants magic ore for his smithy" gets cancelled if you don't give his ore, although you're already behind time.
- The quest "Secret dealings" won't be cancelled by solving the quest "Bernado's tribute".
- The HUD now preferably selects the last map that the player selected upon opening the map list.
- The UserOptions.ini is only read once.
- Zakosh doesn't regard the hero twice for "Kill the three trolls in the hills near Faring".
- Several subtitles in Italian added.
+ New screens by loading of a savegame. (Not yet certain if it will be implemented).

The following fixes will only become effective when a new game is started, but not in already existing savegames:
- The not fully implemented skill "???" is removed from the Character menu.
- Mora Sul will not be liberated anymore by simply killing Nasib.
- Angar, Anktos, Oelk, Paladin and Orknarok do not fight at the side of the Hashishin anymore during the liberation of Mora Sul.
- No skeleton will attack an undead high priest anymore.
- More milk is to be found (with dead cows).
- Stray wolves can now also be hit with magic and ranged weapons.
+ Jaroll and Jarock now have a voice.
+ Grok has the Ruins-map in his inventory.
- Hauke no longer has a battle-axe as a weapon, but just a pickaxe.
+ Lionnesses now have a plunder-inventory.
+ The Hashishin who are called "Merchant" now actually are merchants.
+ Osmund trades entirely in herbs now.
- Flame swords cannot be bought anymore, when a new game is started.

Link.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
now if i could only *forget* the first time i played it :(



---it is probably a great bargain bin game ... finally :p
... i am SO tempted to play it again ... still playing Hg:L Level 46 nightmare
:confused:
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: apoppin
now if i could only *forget* the first time i played it :(



---it is probably a great bargain bin game ... finally :p
... i am SO tempted to play it again ... still playing Hg:L Level 46 nightmare
:confused:

Notice the first line?..
copy protection has been removed
that'll please some people,personally I'm amazed at how many fixes they have put into the patch.

I'll try and replay this game later once I've finished Avencast.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
yes, i noticed it all right away ... and the G3 "community" creating the patches are no doubt the fired PB devs working on their own time.;)

-making the game as they *should have* before JoJoWood got into a battle with them over it taking too long

i expect G4 to be a console-RPG :(
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
Thanks Mem, as always. I've stayed away from this game becaue of all the issues. Do you think my socket 939 rig with an Athon 64 3200+, 2 gigs of RAM, X800 GTO vid card with 256 DDR3 memory, and XP Pro w/SP 2 will run this decently?

Is the ending at least decent now that they have done so many fixes?

By the way, is the correct order of patching Official first then the community?

Thanks!
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Ultralight
Thanks Mem, as always. I've stayed away from this game becaue of all the issues. Do you think my socket 939 rig with an Athon 64 3200+, 2 gigs of RAM, X800 GTO vid card with 256 DDR3 memory, and XP Pro w/SP 2 will run this decently?

Is the ending at least decent now that they have done so many fixes?

By the way, is the correct order of patching Official first then the community?

Thanks!

Might have to play around with the settings like shadows off etc but should run ok.


As to installation,
Requirements:

The Community Patch 1.5.2 requires an original Gothic-3-Installation with the official patch 1.12 (Download) or a Community Patch of the 1.5 series

So yes install game,patch to 1.12 and install community patch 1.5.2 after.
 

Chriscross3234

Senior member
Jun 4, 2006
756
1
0
Wow this sounds really great. I never finished Gothic III but this might motivate me to pick it up again and finish it.
 

AmberClad

Diamond Member
Jul 23, 2005
4,914
0
0
I got this game a few months ago. I wanted badly to like this game (and I did, at first). But after a while, it seemed like all of the quests were so formulaic and unoriginal. Kill X number of Y monster. Bring X number of a certain item to an NPC. Fight in the arena. Same thing for every town essentially. If the combat was as satisfying as some hack-and-slash games, that wouldn't have been a big deal. But the combat essentially all came down to who connected with a blow first, because it was almost impossible to get out of a stunlock after you or an NPC got hit.

It's a shame - G3 had almost all the makings of a great game - stunning graphics, good music, interesting races. It just lacked a little something that makes classics like Morrowind or BG.

Anyways, like I said, I really wanted to like G3. If anyone has tried the community patch yet, let me know your thoughts.
 

SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
Glad I had the good mind to sit that out and wait for the patches; played through the game first time with the previous CP, much fun.

What were the good old days of Gothic 3 like? :p
 

manimal

Lifer
Mar 30, 2007
13,559
8
0
I played G3 for a few hours after I got it, at the time I was sooo primed to see how the seamless game world would look. I had just gotten a AMD 939 and a 7800gt and man was I ready to play, after fighting with the game settings to try to get playable fps it would slideshow for no reason in the oddest places, fights would be fine one sec, next second im not doing anything and it would slow to a crawl. I bsod'd alot before the first patch, but after that the game was ruined for me. I may give it a chance in the new year when all the great games released the last few months get played out. Id rather go back and replay oblivion before I get back in this one.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Gonna check this out, especially after seeing that line about removing the copy protection. Does that mean they removed the TAGES drivers? If so, how is Jowood (Aspyr?) going to sue them?

Edit - Since I'm also in a lazy mood after running a 30K this morning, could someone tell me where Gothic 3 saves its save games to under Vista so I can back them up? I didn't see anything in the Aspry/Gothic 3/data directory nor in the users/username directory on the C:

edit 2 - nm, found them
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Yep in the Documents under Gothic 3

i finally set this up last night to play again with rig in sig. 4GB of RAM this time ... no stutters ... no transitions ... quick loading and saving

BUT ... the damn thing *still* runs out of memory :p
-maybe 64-bit OS and 16GB of RAM might work
:Q


to be fair, it crashed *once* in about 2 hours ... so it is 10 times improved from ooB
:confused:

it is such a beautiful game ... and i forgot most everything about it ... going for the replay ...
[it was the yellow pill this time]
:D
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: CalvinHobbes
Just put together a new machine, as soon as my 8800GT arrives I'll give this a shot.

no matter what i do, it crashes every 2 or so hours ... especially when i am loading a save. It gives an 'out of memory' and stops with the music playing so i have to kill the process.
rose.gif


i am going to try G3 again with Win Vista64-bit to see if there is any change ... 4GB system RAM *should* be enough ... heck, 3GB should be more than enough for a 32-bit system considering their "recommended" specs call for 1GB of RAM :p
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
G3 was more stable under XP than Vista64 for me. Once it began using more than 2GB of RAM, the Genome engine would crash, often requiring the 3 finger salute to get back to the windows desktop. There is a fix for this on the Jowood forums, but I haven't tried it with the latest community patch.

Often, it would die after reloading from a save game. This meant that I had to use the quick save very frequently because there was a 50/50 chance that the game would crash trying to load.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0

Never played it, but am intriqued, because this is my type of title and doesn't look half bad.

Recommendations? Worth getting on the cheap now that some community patches are out?
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: ja1484

Never played it, but am intriqued, because this is my type of title and doesn't look half bad.

Recommendations? Worth getting on the cheap now that some community patches are out?

i like it better than Oblivion - patched.

the Ending is a big letdown, but if they fixed the side-quests, it is a pretty good game ... a big beautiful world if you have the rig to display it ... Way better than 2Worlds. It is now "seamless" and i no longer have "hitches" as i did with 2GB of RAM

however ...

i notice that it crashes with only about 1.5GB of RAM used ... regularly, about every 2 hours and always on a 'load' ... so it probably still has a pretty bad memory leak and the way it manages memory is probably all screwed up.

With those caveats aside, i recommend it. A flawed gem ... but still a gem.
 

WraithETC

Golden Member
May 15, 2005
1,464
1
81
The only things I really enjoyed about the game were the graphics and feeling of becoming almighty (summoning demons, chucking meteors on a desert fortress etc). The melee combat system was horrible and only tolerable if you sucked it up and got used to it, which you should never have to in this kind of game. The quest and story were alright but nothing special. The ending was (if I remember correctly) a paragraph of BS text.

On top of that the game was buggy and the DEV's after raping the wallet of their fan base flushed the game down the toilet never to support it again.


 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: WraithETC
The only things I really enjoyed about the game were the graphics and feeling of becoming almighty (summoning demons, chucking meteors on a desert fortress etc). The melee combat system was horrible and only tolerable if you sucked it up and got used to it, which you should never have to in this kind of game. The quest and story were alright but nothing special. The ending was (if I remember correctly) a paragraph of BS text.

On top of that the game was buggy and the DEV's after raping the wallet of their fan base flushed the game down the toilet never to support it again.

Pretty much, but I didn't even really enjoy the graphics. They didn't seem special to me.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: WraithETC


On top of that the game was buggy and the DEV's after raping the wallet of their fan base flushed the game down the toilet never to support it again.

Not the Devs, the publishers, Jowood and Aspyr.

Spellbound Entertainment, the developer for Gothic 4, claims they will support Gothic 3, but its been a year since any official patches from either PB or Spellbound. I think Gothic 3 has been left out in the cold, and that fact will definitely factor highly in most people's decision about whether or not to purchase Gothic 4.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: WraithETC
The only things I really enjoyed about the game were the graphics and feeling of becoming almighty (summoning demons, chucking meteors on a desert fortress etc). The melee combat system was horrible and only tolerable if you sucked it up and got used to it, which you should never have to in this kind of game. The quest and story were alright but nothing special. The ending was (if I remember correctly) a paragraph of BS text.

On top of that the game was buggy and the DEV's after raping the wallet of their fan base flushed the game down the toilet never to support it again.

the *reason* that G3 mele sucks is because you put all your skills into magic :p
:confused:

G3 is a beautiful as Oblivion - if you have the rig for it.