- Mar 11, 2000
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I guess Glide and Voodoo is really the way to go at lower resolutions and slower machines.
At 800x600x16, my old Voodoo 3 overclocked to 179 MHz still was several FPS faster (39 fps) than my Radeon (35 fps) in D3D at the same resolution using UTBench with the same settings. This translates to about a 10% difference, which may not seem like much, but it seems the minimum frame rates were noticeably better with the Voodoo. At 1024x768x16 they are similar, with the Radeon at that resolution being close (35 fps) to the same as 800x600x16. I'm running a Celeron 880. People may say UTBench is far too intense, but I disagree, because those intense situations are when you need the fps the most.
At 1024x768x32 for the Radeon, the game becomes far too stuttery. The overall fps is OK, but it really chokes on some scenes. (oldfart says the 64 MB card is better, but I had decided to save my coin.)
What about texture compression and/or OpenGL?
The Radeon will be better at other games, but it's amazing just how well the 'lowly' Voodoo 3 does.
At 800x600x16, my old Voodoo 3 overclocked to 179 MHz still was several FPS faster (39 fps) than my Radeon (35 fps) in D3D at the same resolution using UTBench with the same settings. This translates to about a 10% difference, which may not seem like much, but it seems the minimum frame rates were noticeably better with the Voodoo. At 1024x768x16 they are similar, with the Radeon at that resolution being close (35 fps) to the same as 800x600x16. I'm running a Celeron 880. People may say UTBench is far too intense, but I disagree, because those intense situations are when you need the fps the most.
At 1024x768x32 for the Radeon, the game becomes far too stuttery. The overall fps is OK, but it really chokes on some scenes. (oldfart says the 64 MB card is better, but I had decided to save my coin.)
What about texture compression and/or OpenGL?
The Radeon will be better at other games, but it's amazing just how well the 'lowly' Voodoo 3 does.