you making a claim isnt proof of anything. Dumbfuck.
I didn't just make a claim. I TESTED the claim. Are you calling me a liar now?
you are going on ignore you hillbilly idiot.
Oh! So you don't have to see your own shame when I dig up the disc on my next day off! Good for you.
I dont even know what you are trying to say here.
If its not ntsc (usa/japan) then what is it?
It's a region being incorrectly represented as a signal standard. Durr.
The PS3 does not just output a different video signal when it encounters a different resolution or frame rate on the disc. Everyone knows that when BD came around you had to set your player's output to match your TV's natively supported resolutions and the player scales BDs/DVDs to match. It's idiotic to think that there is a particular video signal on the disc that the PS3 just amplifies and outputs as the native signal that your TV must support. Serious: Buzz off with that dumb sh-t.
I hate to butt in here but I find this interesting and I'm not sure I am understanding correctly.
I think what you are saying is this: The source material on a BD is the same no matter what region the disk is coded for. The resulting output of NTSC or PAL is created by the device reading the disk. Is this correct? The only difference between a disk sold in region 1 and region 2 for example would be some digital tag buried on the disk for DRM purposes?
Most theatrical UK BD releases have the same 1080p source material. Many are even region-free, but some are but encrypted with a different region code. This particular one may be 25/50hz but it doesn't make a difference in a player that converts it, which is ANY BD player. Remember: HDTVs often only supported ONE HD resolution when BD launched and BD players had to be able to output all resolutions and framerates as 720p or 1080i regardless of what was on the disc for compatibility with the HDTVs people actually owned. That means being able to convert 25/50hz to 30/60hz too.
Jst0rm doesn't seem to realize that calling the contents of the disc "PAL" is like calling the contents of an SNES game "PAL." Sure, it runs at a different frequency but the console still has to create a PAL signal out of the same resource data used in the NTSC version of the game.