GOG - More Dungeons & Dragons Classics Premiere

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
More D&D games released on GOG :

https://www.gog.com/news/release_dungeons_dragons_ravenloft_dark_sun_krynn_series


Saving throw successful.
At the behest of the mighty wizards, you have made a thousand-hour journey through the Forgotten Realms. As you reminisce upon your experiences, the critical hits, and the skill checks, little do you know that your quest is far from over. At dawn, you choose a new path through the DRM-free realm of GOG.com, and seek more adventure in the realms of Krynn, Dark Sun, and Ravenloft.

The missing pieces of cRPG history are coming back together! Our Dungeons & Dragons inventory just got bigger with three new packs containing seven long lost RPG digital premieres.

--Dungeons & Dragons: Ravenloft Series - featuring Strahd's Possession, Stone Prophet - is one of the largest and most popular D&D settings ever. A gothic-noir universe ruled by the dark powers that be.

--Dungeons & Dragons: Krynn Series - featuring Champions of Krynn, Death Knights of Krynn, The Dark Queen of Krynn - a trilogy of famous Dragonlance stories, based on the incredibly successful Forgotten Realms video-game formula.

--Dungeons & Dragons: Dark Sun Series - featuring Shattered Lands, Wake of the Ravager - a pair of titles set in the post-apocalyptic take on D&D - a world where magic is banished and water is as scarce as hope.

Traverse, and become lost once more in, the incredible digital worlds of Dungeons & Dragons - once again resurrected from video game limbo and delivered straight to your modern computer. Hassle free, DRM-free, on GOG.com!



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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Dark Sun: Wake of the Ravager. So much memories! But the outdated graphics will probably push me away, which is sad.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The dragonlance strategy war game, which I've momentarily forgotten the actual name to, is now about the only D&D title I would want that they haven't added that I can think of.
 

slag

Lifer
Dec 14, 2000
10,473
81
101
Krynn! Yes!

I played all of those when they came out. I like to think I'd enjoy playing them again, but earlier this year I started playing buck rogers again and it almost ruined my memories. That was before graphics were awesome and it just couldn't hold my attention very long.

I don't know if I want to risk trying these games out or just keep my old outdated memories when I was a kid with zero responsibilities.
 

DigDog

Lifer
Jun 3, 2011
14,332
2,802
126
dark queen of krynn is a bit over the top.
you can dual class, and when you go over the level of the first class, get both sets of abilities. imagine a level 29 cleric/level 30 wizard.

now imagine having to grind the xp.

oh btw, since i suspect the code is the same;
when i beat champions, i had a kender with belt of giant strength.
when i imported him into death knights, it bugged - i took off the belt, and he had 100+ strength; hitting for ~108 damage with a punch. (no weapons)

try it, it might still work.
 
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sactoking

Diamond Member
Sep 24, 2007
7,630
2,891
136
dark queen of krynn is a bit over the top.
you can dual class, and when you go over the level of the first class, get both sets of abilities. imagine a level 29 cleric/level 30 wizard.

now imagine having to grind the xp.

That was a quirk of AD&D 2E, not really DQOK. 2E rules were that a dual-class lost the skills of the original class until their new class level surpassed that of their old class. Once that happened that got all of the old skills subject to restrictions (a f/c still couldn't use an edged weapon). Lots of people min/maxed that by taking 1 level as a fighter for the extra HP and then changing over to a magic-user. Not only would they get the extra survivability at lvl 1 but they they could try to wheedle their way into elven chain mail later on, allowing them to cast spells in armor.

Interesting side note: the AD&D 1E rules for Krynn had a fairly hard level cap at level 18. Ostensibly this was due to the fact that the Dragonlance setting was for "normal people doing extraordinary things" as opposed to Forgotten Realms which was "extraordinary people doing extraordinary things." The only person over level 18 in 1E was Raistlin Majere because Takhisis claimed his as her personal champion and preventing the other gods from banishing him.

/nerd mode off
 

nakedfrog

No Lifer
Apr 3, 2001
61,330
16,855
136
Yeah, not to mention how long it would take to get that many levels in 2E unless you had a ridiculous DM... let alone the whole "getting past level 20" thing.
 

sactoking

Diamond Member
Sep 24, 2007
7,630
2,891
136
Yeah, not to mention how long it would take to get that many levels in 2E unless you had a ridiculous DM... let alone the whole "getting past level 20" thing.

Well, don't forget than in the old gold box games they used an optional 2E rule that granted 1xp per 1gp of treasure found. I had forgotten about that when I restarted Pool of Radiance recently and after the first 10 or so fights I had about 50xp because the low-level kobolds etc give very few xp. I was wondering how I was ever going to make it to lvl 2 before losing my sanity. Then I found a hidden treasure trove and got ~3500xp in a few seconds.
 

DigDog

Lifer
Jun 3, 2011
14,332
2,802
126
That was a quirk of AD&D 2E, not really DQOK. 2E rules were that a dual-class lost the skills of the original class until their new class level surpassed that of their old class. Once that happened that got all of the old skills subject to restrictions (a f/c still couldn't use an edged weapon). Lots of people min/maxed that by taking 1 level as a fighter for the extra HP and then changing over to a magic-user. Not only would they get the extra survivability at lvl 1 but they they could try to wheedle their way into elven chain mail later on, allowing them to cast spells in armor.

Interesting side note: the AD&D 1E rules for Krynn had a fairly hard level cap at level 18. Ostensibly this was due to the fact that the Dragonlance setting was for "normal people doing extraordinary things" as opposed to Forgotten Realms which was "extraordinary people doing extraordinary things." The only person over level 18 in 1E was Raistlin Majere because Takhisis claimed his as her personal champion and preventing the other gods from banishing him.

/nerd mode off

pfft... as if i didn't know that.

anyway, the issue with multiclassing is that in a computer rpg, you were often level capped to, say, 15. depending on the scope of the module.

dark queen goes all the way up to (if i recall correctly) levl 30, which means a buttload of spells for spellcasters.

of course, you could in theory do that in PnP too ..if you were willing to sit down for 10 years and grind all that xp.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
3rd Edition allows that too.
Take Thief at level 1 then go with Mage or Cleric and you have a boatload of nice abilities for the rest of your game.