- Jan 12, 2004
- 11,078
- 11
- 81
God of War: Chains of Olympus
Developer: Ready at Dawn Studios
Publisher: Sony Computer Entertainment
Tech: Engine Proprietary "Ready At Dawn Engine" 2.0
Platform: PlayStation Portable
Release date: March 4, 2008
Genre(s): Hack and slash, Action-adventure
Mode: Single player
ESRB: M
Disclaimer: I'm currently 2-3 hours into the game. Some of my opinions may change once I've spent more time with the game.
Plot
The game is a prequel in the God of War that's set 10 years before the first game. Kratos has already been saved by Ares and it's assumed, by the game's narrative, that you know everything that's happened there.
So Kratos is now working on paying back some of his debt to the gods of Olympus and is heading off to Attica to help defend the city from the Persians. The game just takes off from there involving (at least so far for me) Athena, Morpheus, Charon, and Eos. I'm sure there is more, so I'll try to update on that later. But if you're a fan of the Greek mythos and the fiction here(as I am), you'll mostly enjoy what's being told here. It's on par with all the previous games in every aspect including voice talents, production and writing.
Graphics and Presentation
This game is absolutely stunning on my PSP (2000--the lite version). It is, by far, the most impressive graphical presentation I've seen on a handheld bar none. With never a hiccup, stutter or frame drop, the game provides super-responsive controls thanks to the efficient engine used here. The animations are also very much on par with what you've seen on the PS2 versions.
The first part of the game looks great (if you've played the demo, you know what I'm talking about here), but once you hit the city of Marathon (next stage) you'll be picking your jaw up off the floor. It looks and runs so well that I had one of those gaming moments where I was looking around at all the vistas, architecture, and designs a little more than I should have and ended up dying. Completely my fault, but who could help it.
I think it's neat to mention that once you get into the game, there is never a load screen. Well, ok there have been a few here and there but the "Loading.." text that popped up lasted (literally) less than 1 second without take me out of the game--just a slight pause that came across as a stutter and I was off to play. It's impressive and very much a welcome design.
Gameplay
It's God of War. What I mean by that is if you're a fan then you'll know exactly what you're getting to. I do have to admit I was hoping that they would have infused something new into this game, but I guess (Ready At Dawn) they didn?t want to mess with a proven formula here (right?).
One of my worries going into this game was that the jump from the DualShock2 controller to the PSP controls would be a big problem. With a missing analog stick for evasions and no L2/R2 buttons, it seems almost impossible for the game to replicate the experience of the past games. I'm pleased to say that Ready At Dawn did a fantastic job making the game work just as well as it should. Instead of using the D-pad to choose magic types, you hold down the right shoulder button and hit the (pre) assigned button. Dodging is done by holding down both shoulder buttons and pressing the analog stick in the direction you wish to jump. It works really well because you do not have to move your thumb around to dodge.
Puzzle elements are here again and seemed to be just on par with previous version of the game, with the most difficult ones stumping me for a minute or two.
There are additional weapons and magic that are surprisingly new with some being quite similar to past entries. I'll reserve explanation so that the experience of obtaining those and using them isn?t tainted--but they're pretty cool.
Media
- Animated gif of in-game cut scene, first boss (spoiler): http://i29.tinypic.com/2zp79yr.gif
- Picture of Kratos special edition PSP:
http://i211.photobucket.com/al...ocrastix/IMG_4137r.jpg
http://i211.photobucket.com/al...ocrastix/IMG_4139r.jpg
- In-game screens of first level, Attica:
http://i211.photobucket.com/al...uan2/screenshot026.jpg
http://i211.photobucket.com/al...uan2/screenshot042.jpg
http://i211.photobucket.com/al...uan2/screenshot046.jpg
- In-game screens of Marathon:
http://i211.photobucket.com/al...uan2/screenshot054.jpg
http://i211.photobucket.com/al...uan2/screenshot067.jpg
http://i211.photobucket.com/al...uan2/screenshot074.jpg
- Miscellaneous
http://i30.tinypic.com/2eukigx.jpg
http://i28.tinypic.com/16l0gt5.jpg
http://i30.tinypic.com/1624k5s.jpg
http://i27.tinypic.com/i20ck3.jpg
http://i28.tinypic.com/2vbpir7.jpg
http://i29.tinypic.com/2r2rja0.jpg
Developer: Ready at Dawn Studios
Publisher: Sony Computer Entertainment
Tech: Engine Proprietary "Ready At Dawn Engine" 2.0
Platform: PlayStation Portable
Release date: March 4, 2008
Genre(s): Hack and slash, Action-adventure
Mode: Single player
ESRB: M
Disclaimer: I'm currently 2-3 hours into the game. Some of my opinions may change once I've spent more time with the game.
Plot
The game is a prequel in the God of War that's set 10 years before the first game. Kratos has already been saved by Ares and it's assumed, by the game's narrative, that you know everything that's happened there.
So Kratos is now working on paying back some of his debt to the gods of Olympus and is heading off to Attica to help defend the city from the Persians. The game just takes off from there involving (at least so far for me) Athena, Morpheus, Charon, and Eos. I'm sure there is more, so I'll try to update on that later. But if you're a fan of the Greek mythos and the fiction here(as I am), you'll mostly enjoy what's being told here. It's on par with all the previous games in every aspect including voice talents, production and writing.
Graphics and Presentation
This game is absolutely stunning on my PSP (2000--the lite version). It is, by far, the most impressive graphical presentation I've seen on a handheld bar none. With never a hiccup, stutter or frame drop, the game provides super-responsive controls thanks to the efficient engine used here. The animations are also very much on par with what you've seen on the PS2 versions.
The first part of the game looks great (if you've played the demo, you know what I'm talking about here), but once you hit the city of Marathon (next stage) you'll be picking your jaw up off the floor. It looks and runs so well that I had one of those gaming moments where I was looking around at all the vistas, architecture, and designs a little more than I should have and ended up dying. Completely my fault, but who could help it.
I think it's neat to mention that once you get into the game, there is never a load screen. Well, ok there have been a few here and there but the "Loading.." text that popped up lasted (literally) less than 1 second without take me out of the game--just a slight pause that came across as a stutter and I was off to play. It's impressive and very much a welcome design.
Gameplay
It's God of War. What I mean by that is if you're a fan then you'll know exactly what you're getting to. I do have to admit I was hoping that they would have infused something new into this game, but I guess (Ready At Dawn) they didn?t want to mess with a proven formula here (right?).
One of my worries going into this game was that the jump from the DualShock2 controller to the PSP controls would be a big problem. With a missing analog stick for evasions and no L2/R2 buttons, it seems almost impossible for the game to replicate the experience of the past games. I'm pleased to say that Ready At Dawn did a fantastic job making the game work just as well as it should. Instead of using the D-pad to choose magic types, you hold down the right shoulder button and hit the (pre) assigned button. Dodging is done by holding down both shoulder buttons and pressing the analog stick in the direction you wish to jump. It works really well because you do not have to move your thumb around to dodge.
Puzzle elements are here again and seemed to be just on par with previous version of the game, with the most difficult ones stumping me for a minute or two.
There are additional weapons and magic that are surprisingly new with some being quite similar to past entries. I'll reserve explanation so that the experience of obtaining those and using them isn?t tainted--but they're pretty cool.
Media
- Animated gif of in-game cut scene, first boss (spoiler): http://i29.tinypic.com/2zp79yr.gif
- Picture of Kratos special edition PSP:
http://i211.photobucket.com/al...ocrastix/IMG_4137r.jpg
http://i211.photobucket.com/al...ocrastix/IMG_4139r.jpg
- In-game screens of first level, Attica:
http://i211.photobucket.com/al...uan2/screenshot026.jpg
http://i211.photobucket.com/al...uan2/screenshot042.jpg
http://i211.photobucket.com/al...uan2/screenshot046.jpg
- In-game screens of Marathon:
http://i211.photobucket.com/al...uan2/screenshot054.jpg
http://i211.photobucket.com/al...uan2/screenshot067.jpg
http://i211.photobucket.com/al...uan2/screenshot074.jpg
- Miscellaneous
http://i30.tinypic.com/2eukigx.jpg
http://i28.tinypic.com/16l0gt5.jpg
http://i30.tinypic.com/1624k5s.jpg
http://i27.tinypic.com/i20ck3.jpg
http://i28.tinypic.com/2vbpir7.jpg
http://i29.tinypic.com/2r2rja0.jpg