What's special about that? I watched the youtube vid, and from what I saw:
 
weapons were generic: one melee, one ranged weapon, maybe a power or two, generic upgrades. Who cares if you can unlock a new weapon eventually if they are all generic?
 
level design was horrible: square room, followed by long corridor followed by bridge followed by square room, etc. everything was either dark or shiny, the decorations were just basic square storage containers, etc. There was nothing environmental or immersive.
 
enemies were not unique: either a melee enemy or a ranged enemy, both humanoid, no special tactics or ai, etc. I don't care about tiny stat changes or a slightly changed armor mesh. I want real, meaningful enemy diversity.
 
I also have a problem with the way they talked about the actual gameplay. Running up to someone and pushing attack, seeing random sparks, etc., isn't "rewarding". Having involved combat with parries, blocks, tactics like in dark souls is rewarding. The hacking system was increadibly boring and generic as well. At least in a game like skyrim what you are doing during lockpicking kind of correlates to what would actually be involved in the act. What does spinning blocks to line up have to do with hacking?
 
And WTF IS PAYING FOR REVIVES? SERIOUSLY?
 
This game has slightly better graphics than the previous generation games (as in smoke effects, lighting, and sparkles). But nothing else even looks remotely interesting.