Glued or Native Quad does it matters?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

coldpower27

Golden Member
Jul 18, 2004
1,676
0
76
Originally posted by: lopri
Originally posted by: coldpower27
Originally posted by: jazzboy

At the end of the day though I agree with others that it's the performance, power/heat and price that decides how good a quad-core is, not how technically elegant is seems on paper.

I agree with this part heavily, how elegant the design is only matters to AMD droids. It's the performance that matters.

I'd say technical elegance is, although the term itself is somewhat funny, equal to performance/power/price in 99% of the time. Just like San Diego is more elegant to Prescott, and Conroe is more elegant to Toledo. As for the 1%, a recent example would be Tulsa. :D

Not really, Prescott since it was NetBurst derived, was quite elegant in it's architecture, while from my perspective the K8, seems brute force based. I am talking in architecture wise, not clockspeed derived.

I am going to say we are going to have to reserve our opinions on this subject, "elegance" is a subjective term, and I don't want to get further into it right now arguing around in circles.

And in terms of elegance, I will clarify that I am only talking about the FSB compared to HyperTransport.
 

wwswimming

Banned
Jan 21, 2006
3,695
1
0

well both companies use processes like die attach and wire-bonding - and their technological
derivatives - to package their chips.

short answer - either way, you're going to have to package the result so it can be dropped
in an LGA775 or AM2 socket. that is, doesn't REALLY matter.

long answer - interconnect between 2 discrete die will be lower bandwidth than if all
that circuitry were on one chip. whether or not the intra-connect between chips affects
performance depends on engineering detail management.

i'd like to see them do something with hexagonal & tetrahedral geometries. nature
uses it & it works.
 

Yregouth

Member
Mar 31, 2006
68
0
0
Originally posted by: myocardia
Originally posted by: Yregouth
A Kentsfield setup could be quite interesting in situations such as
1) a game using threads from Cores 1 and 2 (sharing 4 megs of cache),
2) a physics engine (taking care of in-game physics) running on Core 3 AND
3) an AI engine running on Core 4

all at the same time of course. :)
You're right, that would be awesome. The problem with that, though, is that the game designers have to be smart enough to code the game for that. So far, they haven't even been unlazy enough to code for simple dual-core utilization, even though dual-cores have been around for more than a year.
Yeah, unfortunately this is true. SMP support in Oblivion and Quake 4 is a joke imo. But this is a good read: Info on Alan Wake
So, games that fit in my "scenario" are in development...