GLSL/Rendermonkey help requested

Emultra

Golden Member
Jul 6, 2002
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There's a little project I'm supposed to do, but there's some technical details to work out first.

I'd like to use Rendermonkey to simulate a pane of glass with water drops pouring downward, and a wall on the other side to show the distortions due to said water drops (and maybe properties of the glass itself).

It seems like you can have two models in the same scene in Rendermonkey by putting them in separate render passes? And a camera reference in both. However, the position of a model defaults to the origin; how does one translate models in RM?

I'd also need a light source and use of Phong shading, or at least the diffuse term. The glass pane must feature translucency, refraction and reflection, water drops. Supposedly the drops could be made in the form of an animating bump map, not sure how to find or make such a thing though.

The glass could be a 2D plane polygon, but how does one change the alpha value for a model in RM? And would that do the trick with regards to light passing through and getting refracted etc.?