http://www.anandtech.com/show/6914/samsung-galaxy-s-4-review/5
I was just re-reading the GPU performance of the S4 and noticed something I don't understand:
In both the GLBenchmark Fill test and Triangle Texture test, the SGX543MP3 in the iPhone 5 outperformed the Adreno 320 in the S4 whether screen on or off;
But in the Egypt HD test (screen off 1080p), the iPhone 5 performed considerably worse than the S4 (27 fps v 40 fps).
And we know that the Fill and Triangle throughput tests measure theoretical performance and the Egypt test simulates real-life gaming performance. Then the question boils down to this: what made the iPhone 5 superior theoretically but inferior when it comes to real life gaming?
I was just re-reading the GPU performance of the S4 and noticed something I don't understand:
In both the GLBenchmark Fill test and Triangle Texture test, the SGX543MP3 in the iPhone 5 outperformed the Adreno 320 in the S4 whether screen on or off;
But in the Egypt HD test (screen off 1080p), the iPhone 5 performed considerably worse than the S4 (27 fps v 40 fps).
And we know that the Fill and Triangle throughput tests measure theoretical performance and the Egypt test simulates real-life gaming performance. Then the question boils down to this: what made the iPhone 5 superior theoretically but inferior when it comes to real life gaming?