Ghost Recon Wildlands Benchmarks (Release!) [PCGH]

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Bacon1

Diamond Member
Feb 14, 2016
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1. Multi-GPU improved support
We have been working with our partners to improve both SLI and Crossfire support. Various stuttering and graphical corruption issues have now been fixed.

2. Quad-core CPUs improved support
Several freezes and performance issues have been resolved for players using quad-core CPUs, notably Intel i5 based setups.

3. AMD graphic cards improved performances
4. Enhanced mouse navigation in store menu
5. 4K menu background scaling implemented
6. Several crash sources have been addressed
7. Improved Ansel support and fixed bugs
8. Various fixes for the Steam Controller integration
9. Other bug fixes & improvements.

http://steamcommunity.com/games/460930/announcements/detail/681572482146833234
 
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Majcric

Golden Member
May 3, 2011
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This game definitely needs some more patch work from the developers. I'm getting random freeze/framedips. A cpu bottleneck or vram limit is how it feels for those of you who have experienced that. Did my i5 2500k find its way back into my system somehow...
 

Sweepr

Diamond Member
May 12, 2006
5,148
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1920x1080,%20Ultra,%20AF%2016x,.png


2560x1440,%20Ultra,%20AF%2016x.png


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Fury X getting wrecked by RX 480 8GB. Both slower than GTX 1060 6GB at 1080p/1440p.
 
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Majcric

Golden Member
May 3, 2011
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Got this game free with my card. Installing now to play with the benchmark.

Really looking forward to your results regarding the stutter and frame dips. Especially when driving.

EDit: it appears I had a bad install or there was a sneaky update. Game seems to be running smoothly now.
 
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ZGR

Platinum Member
Oct 26, 2012
2,052
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I am surprised at how much performance has improved. I can now run draw distance to high and shadows up to very high (chose high) with virtually no performance loss. I did end up disabling low distance shadows.

This game is beautiful. I love how I can get a minimum framerate of 50 with the settings I use. The big performance killer is water for me; mainly when driving the boat at max speed while moving the camera close to the water. I do hate how nvidia biased this game is however. Makes me feel dirty for playing it.

This was the first title to contemplate SLI for me, but not anymore since discovering that my settings were too conservative.

I find all the other settings to be pure performance killers with little improvement to graphics.

However without my overclock (stock clocks) I cannot maintain 60fps at all. Amazing what a memory overclock can do.

This is also the first game that made me realize how old my quad core i7 is. 4 cores is dead. My PC is sluggish when running this game and alt tabbing. Constant 60-90% utilization of all cores makes this game a great CPU test; even at 4k.

Now if only the gameplay was bug free and not so tedious...

I strongly feel that this game be excluded from GPU benchmarks. It is completely unfair to AMD. Ubisoft in general needs to stop being so buddy buddy with NV.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
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If I were to guess AMD haven't optimised their drivers for this game - this is probably a side effect of AMD not having a big enough driver team because it's poor. It will probably improve significantly if/when their driver team actually get around to working on it.
 

Bacon1

Diamond Member
Feb 14, 2016
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If I were to guess AMD haven't optimised their drivers for this game - this is probably a side effect of AMD not having a big enough driver team because it's poor. It will probably improve significantly if/when their driver team actually get around to working on it.

Drivers can't fix game engine design. I mean look at RE 7 or Titanfall 2. Runs amazing on AMD hardware in DX11. Unreal engine games run much worse on AMD than Nvidia hardware.

Nvidia can't make their hardware faster than AMD through drivers in those games, because the game engine isn't something you can just override/replace with drivers.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,350
10,049
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Impressive how much difference there is, between the GTX 1060 3GB and 6GB versions, and the RX 480 4GB and 8GB versions.

Now, I'm probably going to regret getting my RX 470 4GB cards. Maybe should have waited for the RX 580 refresh cards, with 8GB? But, surely they would be more expensive than $150 shipped ea.

Edit: I mean, even at 1080P! Seems like a significant difference in minimums between the RX 480 4GB and 8GB varieties. More than I expected, TBH. Are 4GB cards DOA already?
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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Edit: I mean, even at 1080P! Seems like a significant difference in minimums between the RX 480 4GB and 8GB varieties. More than I expected, TBH. Are 4GB cards DOA already?

There is only a 12% difference. The 470 has less shaders and is running at lower clocks too.

$150 vs $200 for a 8GB 480 is a 25% price increase for only 12% increase in performance.

Hardly DOA. Just OC them a bit and you'll hit 1300+ clocks and get very close to matching that 480 8gb.

https://www.hardocp.com/article/2016/08/21/powercolor_red_devil_rx_470_overclocking_review/3

http://www.techspot.com/review/1220-amd-radeon-rx-470/page7.html
 

happy medium

Lifer
Jun 8, 2003
14,387
480
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Impressive how much difference there is, between the GTX 1060 3GB and 6GB versions, and the RX 480 4GB and 8GB versions.

Now, I'm probably going to regret getting my RX 470 4GB cards. Maybe should have waited for the RX 580 refresh cards, with 8GB? But, surely they would be more expensive than $150 shipped ea.

Edit: I mean, even at 1080P! Seems like a significant difference in minimums between the RX 480 4GB and 8GB varieties. More than I expected, TBH. Are 4GB cards DOA already?

I was saying that a month ago when people were recommending a 4gb rx480 card for 1440p.
I would NOT buy a 4gb card for 1080p.
Cards as fast as a rx470/ rx480/gtx1060 should have more than 4gb of memory for todays games and ESPECIALLY for playing AAA games for the next year or two.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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People blaming Ubisoft's engine and AMD's drivers need to get a clue. The game is cross platform, which means that the engine obviously has GCN optimizations for it due to being on the consoles. Even more telling, the RX480 is AHEAD of the Fury X! The game seems to be very geometry bound due the wide open spaces and extreme draw distances, so I'm guessing that is what is causing the performance issues for AMD.

Polaris has substantially better tessellation and geometry performance than Fiji, and NVidia just totally decimates AMD in that area so put two and two together and voila!
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,332
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I bet if you change a couple of settings you will get much better performance on certain cards with minimal loss in IQ (e.g. Fury).

In fact, I think I will try that sometime this weekend.
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
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People blaming Ubisoft's engine and AMD's drivers need to get a clue. The game is cross platform, which means that the engine obviously has GCN optimizations for it due to being on the consoles. Even more telling, the RX480 is AHEAD of the Fury X! The game seems to be very geometry bound due the wide open spaces and extreme draw distances, so I'm guessing that is what is causing the performance issues for AMD.

Polaris has substantially better tessellation and geometry performance than Fiji, and NVidia just totally decimates AMD in that area so put two and two together and voila!
So you dont think game and driver patches will improve performance? Cat food?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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So you dont think game and driver patches will improve performance? Cat food?

Of course driver updates and patches can improve performance, but the main cause of the problem is the lack of geometry processing capability, especially in relation to NVidia hardware. Lets hope that Vega finally addresses this Achilles heel for good.