GG-Isuka "impossible"

inveterate

Golden Member
Mar 1, 2005
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I just cannot keep up with the cpu switching back and forth between foreground and background. and having to turn from left to right is just disorienting. Is there a way to increase a person's response time??
 

xtknight

Elite Member
Oct 15, 2004
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No offense, but I have no clue what you are talking about. :confused: Can you clarify please?
 

inveterate

Golden Member
Mar 1, 2005
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Have you played it???

Well anyway,, in a normal 2 D fighter, where ever the enemy is,, you face him automatically. In this new one u have to do it manually with a special TURN around button. And if u press the TURN arround button with the Hyper Slash button you switch in and out of the second tier of the level. Because the game was designed for 4 players. Either way its near impossible to keep up with the CPU at this.
 

imported_BadKarma

Senior member
Dec 6, 2004
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He's talking about a Xbox 2D fighting game call "Guilty Gear - Isuka".
I played the game at my cousin's house before and I still didn't know what he was talking about initially until I use google.

Well, I agree with you inveterate. Having to press a button to switch direction is really stupid. I turned off the game after about half an hour of playing. I like the old Guilty Gears better. Next time spell out the whole name to avoid any confusion, because 2D fighters are not that popular around here.
 

magomago

Lifer
Sep 28, 2002
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I thin the fore/background could be fine, but the whole "press a button to turn" is LITERALLY horrible. It sounds interesting in theory , but in practice is a very annoying and actually introduces a form of micromanagement to a fighter. Play a different GG~ GG:X is good.
 

inveterate

Golden Member
Mar 1, 2005
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i like the micromanagement but ,,, i dont[ got a mouse to do it,, so FUK them.. why why why,

I bet it's an excuse, to not improve the graphix,,, to not ad any new moves,, and not making 3D backgrounds. THEY also reused all their character sprites,, those bastards