- Jan 4, 2001
- 41,596
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Does the GF4 Ti4200 support the 32-bit Z-buffer? I've used Rivatuner to enable the 24-bit Z-buffer; I am under the assumption that 32-bit might improve image quality at a distance by cutting down on hidden surfaces becoming visible. That happens in a few games - as objects get farther away, obscured surfaces begin to shimmer into view.
Is there perhaps another good tweaking program out there that can help with this?
Is there perhaps another good tweaking program out there that can help with this?
