Hi There,
I recently updated from a GF3 (not a Ti) to a eVGA GF4 4600. I wrote an OpenGL problems which worked fine on geForce3, 2, 3Dlabs GVX1 and SGI octane MXI. After updating to the 4600, I am getting Z-buffer problems i.e. some of the triangles which should have been hidden appear. It looks like a Z-buffer problem. I have changed the OpenGL context to 16 bits/24 and 32 bits Z-buffer .... without any good results.
Intestingly enough, I observed the same problem with the SPEC viewperf 6.1.2 while displaying what looks like the power plant.
Has any of you observed such problems?
Thanks
Eric
I recently updated from a GF3 (not a Ti) to a eVGA GF4 4600. I wrote an OpenGL problems which worked fine on geForce3, 2, 3Dlabs GVX1 and SGI octane MXI. After updating to the 4600, I am getting Z-buffer problems i.e. some of the triangles which should have been hidden appear. It looks like a Z-buffer problem. I have changed the OpenGL context to 16 bits/24 and 32 bits Z-buffer .... without any good results.
Intestingly enough, I observed the same problem with the SPEC viewperf 6.1.2 while displaying what looks like the power plant.
Has any of you observed such problems?
Thanks
Eric