GF3 Ti200 too slow for Half Life with my settings?

LuDaCriS66

Platinum Member
Nov 21, 2001
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I have a Gainward GF3 Ti200 with the 28.32 drivers in WinXP. I can barely run Half-Life or Counter Strike more specifically with decent fps when I have Quincunx and level 8 aniso on. I have the card overclocked to 220/500 (I can go higher but I leave it at this speed just for the heck of it). With these settings, I go below 35fps even if I just go into buy mode or during a gun fight.. I thought the card would perform better on the Half Life engine.. or is it because of the 100fps limit??

and yes I have set the fps limit to 100.

I understand that the GF3 cards take too much of a hit with aniso on... I guess I gotta bump it down to level 4?


Epox 8KHA+ KT266a
Athlon XP 1700+ 1.47ghz
512mb PC2100 DDR
 

spanky

Lifer
Jun 19, 2001
25,716
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i have a radeon 8500. when i enable AA... anything more than 2x kills my fps. so i turn off AA and max out anisotrophic filtering (16x i believe on my card). i'm usually between 70-99 fps.
 

gunf1ghter

Golden Member
Jan 29, 2001
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down to level 4?

Quincex is actually less demanding than 4X aa.

Turn off AA and see what your framerates are. Your network connection could affect your framerates too... have you tried hosting a game and running it that way?
 

LuDaCriS66

Platinum Member
Nov 21, 2001
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<< down to level 4?

Quincex is actually less demanding than 4X aa.

Turn off AA and see what your framerates are. Your network connection could affect your framerates too... have you tried hosting a game and running it that way?
>>



Actually, I meant anisotrphic filtering.... I know it says level 8 and level 4 in Rivatuner.. but I don't remember what TAP value it is..
 

gunf1ghter

Golden Member
Jan 29, 2001
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You probably have something configured wrong. My GF4 TI4400 runs at 1280X960 with everything possible maxed at a steady 100fps.
 

BFG10K

Lifer
Aug 14, 2000
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Run the game at 1600 x 1200 x 32 with 8x anisotropic filtering and disable FSAA completely and it should run just fine.
 

gunf1ghter

Golden Member
Jan 29, 2001
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Maybe you should read the post first? He's talking about half-life, which tops out at a 1280X968 resolution.

 

BFG10K

Lifer
Aug 14, 2000
22,709
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He's talking about half-life, which tops out at a 1280X968 resolution.

Well that blows considering pretty much every other game running off the Quake2 engine can do 1600 x 1200.

Also if you can't do 1600 x 1200 then you should instead do the next highest resolution available. I would have thought that this was plainly obvious and didn't require additional explaining.
 

GT1999

Diamond Member
Oct 10, 1999
5,261
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Half-Life is based off of Quake1 and is tweaked with certain parts of the Quake II engine. It's mainly the Quake I engine.

That's why it can't go to a very high res.